Game improvement wishes (multiplayer)

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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Xitax
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 136
Joined: Sun Apr 10, 2011 8:02 pm

Game improvement wishes (multiplayer)

Post by Xitax »

As I'm playing the game with a work buddy, a few ideas occurred to us that we'd like to throw out there as possible improvements to multiplayer.

1. Don't show the moves I've taken back to my opponent. He told me it was confusing and didn't understand what was going on.

2. Select my unit, alt-hover over an enemy and get combat odds (accounting for units I can see only, obviously. No cheating by considering the adjacent arty piece I can't see right now) Now I don't have to move - take back move - to see the odds of attacking an enemy unit. Is there another way to do this currently?

3. If a unit leaves into the fog, leave a semitransparent ghost the last place it was seen until I move a unit that can see that hex. It's easy to lose track of where I saw a unit during the replay phase if it moves into the fog. Also, if an artillery piece fires on me from the fog, revealing its location, ghost that too for my turn or until I reveal that hex by another means on my turn. I realize this suggestion sounds complex, but it's would go a long way towards helping me recall what I just saw during the replay.
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