a) provide the option for *all* multiplayer scenarios (why-o-why can't we purchase forces for historical scenarios? If issue is play balance then allow option for players to mutually agree on number of points available to one or both sides. If agreement isn't practical then a bid system can be used whereby player bid points to play a specified side and whoever bids the least gets that side)
b) allow purchase of all units available. This could lead to some ahistorical OBs for historical scenarios but it is a price worth paying to be able to use all of the units. (the optimal solution of course would be to limit OB options for each historical scenario to what was available at the time of the battle but that would require some research)
c) allow purchase of all effects like artillery, medic, etc.
With these changes I think the game would get a massive increase in re-playability with what I hope would be a minor investment of developer time. And yes, despite what Slitherine may have had in mind at first, this game (like CEAW) is absolutely, positively best experienced as multi-player.
PS. Hope also to see at some point the introduction of more fortifications (trenches, foxholes, mines, wire, AT-ditches, etc) along with ability to purchase and place them on map.


