Line of Sight, Cover, and Tanks

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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nsquidc
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Fri Oct 12, 2012 8:35 pm

Line of Sight, Cover, and Tanks

Post by nsquidc »

I'm fairly new to the game, so early apologies if this question is stupid.

I've been trying to figure out exactly how line of sight works when there are intervening units. Tanks in a column for example, the last tank seems to be able to shoot over multiple tanks at a target directly in front of it without decreasing probability.

This doesn't really make sense to me, especially with infantry. I tried assaulting a machine gun nest with a Sherman leading the charge and two infantry units directly behind it, assuming the Sherman would shield them. Nope...

Do intervening units have any impact on hit probability/cover, and more importantly, should they?
pipfromslitherine
Site Admin
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Joined: Wed Mar 23, 2005 10:35 pm

Re: Line of Sight, Cover, and Tanks

Post by pipfromslitherine »

The thing to remember is that nothing is to scale - it's all abstracted. Each square represents 10s if not 100s of yards (the firing ranges are not linear so I don't want to get pinned down on the exact scale). But basically all the units are much more spread out than the graphics might make them appear. Units never block each other from LOS or LOF.

Cheers

Pip
nsquidc
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Fri Oct 12, 2012 8:35 pm

Re: Line of Sight, Cover, and Tanks

Post by nsquidc »

Fair enough. Thanks!
Old_Warrior
Major - Jagdpanther
Major - Jagdpanther
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Joined: Fri Apr 30, 2010 3:13 am

Re: Line of Sight, Cover, and Tanks

Post by Old_Warrior »

For those that want to use a smaller scale you can tweak the Units files ... there is a BLOCKING value that you can apply to the unit much like a building.
pipfromslitherine
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Re: Line of Sight, Cover, and Tanks

Post by pipfromslitherine »

That only tells the game whether or not a destroyed unit blocks the tile (and has to have its wreck removed) IIRC.

Cheers

Pip
Old_Warrior
Major - Jagdpanther
Major - Jagdpanther
Posts: 1019
Joined: Fri Apr 30, 2010 3:13 am

Re: Line of Sight, Cover, and Tanks

Post by Old_Warrior »

Oh yes, that's right.

Can a unit be made to block a tile then by changing an existing value?
pipfromslitherine
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Re: Line of Sight, Cover, and Tanks

Post by pipfromslitherine »

To block LOS? I don't think so. It would need some code changes to take the units into account.

Cheers

Pip
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