deploying palisades - if they not working in current FoG(RB) editor/code (are they, or not?), then they will be added/fixed if we'll have enough time for extra FoG(RB) things like thesecothyso wrote:TheGrayMouser wrote:I hope so:Fedem wrote:Hi, will it be possible to include defenses when creating scenarios?
Also a change I think it would be nice regarding them is that if that they are placed on hills they also should have the High ground POA. Or would it be unrealistic?
Tks!
palisades
camps
ability to assign allied BG's
all should be avaiable in the scenario editor( i consider that they arnt, bugs)
camps - what do you mean by this?
ability to assign allied BG's - what do you mean by this?
palisides: they are not available to place in a scenario in the current editor
camps: in DAG battes you either have a regular camp or a fortified camp , if "sacked" you lose 2 BreakPoints 's or 10% of you BP's whichever is higher also not available in the curent editor
allied generals: in the dag if you purchase an ally the allied commander ONLY influences allied troops for cohesion tests and double moves(when in command range) Non allied commanders you purchase and the CnC dont influence the allied troops either
the current editor has a the UI set up to add allied generals and corresponding allied troops but it doesnt work
**note: Ericdomain has indicated that the allied general feature in the DAG is currently bugged the double move portion works but allied generals influence non allied troops for cohesion tests and vice versa**