I would like some help and your ideas please.
We would like to finalise a scoring system for the rules and develop a programme for competition organisers to use across the world so we can easily host international events. It should be new and fresh and special to FoG.
It should have certain features
1 Be a checksum system if possible
2 Allow seeding where competition organisers desire it, so it should be an option
3 Allow exclusions eg father/son, husband/wife etc
4 Prevent club or same country opponents from playing against each other for “x” rounds and this variable should be easy for the organiser to set
5 Allow tournaments to be “x” rounds, again “x” should be easy for the organiser to set
6 Where players are on the same score and it is possible that their opponent could be from a different club or country the draw should ensure that they play the non club / country opponent.
7 Ideally we could produce this in French, Spanish and Italian etc as well
We will then add an attractive front end to make it a FoG added value item for free distribution from the FoG web site
Does anyone have the skills to do this, I can supply some existing templates which might help that already have many of the features listed here, or you may have a better system already which we could model on. If you are interested e mail me at jdm@slitherine.co.uk
Ideally I would like the programme ready and on the web site available for free download by competition organisers by end of December if possible
Any other design parameters I have missed to me by end of November or sooner if we can manage it
Decision on how to proceed to be taken by end of this week.
Can we achieve this?
Best Regards
JDM
FoG NEW SCORING SYSTEM
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- Lieutenant Colonel - Elite Panther D
- Posts: 1376
- Joined: Sun Apr 01, 2007 12:23 pm
- Location: the wilderness of mirrors
Hi JD ,
no tie games in the 4 rounds
first round :
all games finished in 3h30 , most games finished in less than 3h00
second round :
no time limit ( we had the place up to 11pm ) but the players are advertised by me
last result given 3h20 after the beginning of the round ;
third round :
the bloodiest results I ever saw in FOG all the players took a very aggressive use of shock troops , all games finished in less than 3h00
fourth game :
3h15 for the last game , all others in less than 3h00
we tried the scoring system of Britcon as in Clichy for the moment we are satisfied mainly because the natural aggresive style of play of the players involved in the beta test tournaments in France gave decisive victories but we must search a different scoring system that will give a real reward to offensive players when the tournaments will have a more importance in championships place ;
hope my feeling on it will be understable ;
best regards
thefrenchjester " the victory or death in the circus
"
no tie games in the 4 rounds
first round :
all games finished in 3h30 , most games finished in less than 3h00
second round :
no time limit ( we had the place up to 11pm ) but the players are advertised by me

last result given 3h20 after the beginning of the round ;
third round :
the bloodiest results I ever saw in FOG all the players took a very aggressive use of shock troops , all games finished in less than 3h00
fourth game :
3h15 for the last game , all others in less than 3h00
we tried the scoring system of Britcon as in Clichy for the moment we are satisfied mainly because the natural aggresive style of play of the players involved in the beta test tournaments in France gave decisive victories but we must search a different scoring system that will give a real reward to offensive players when the tournaments will have a more importance in championships place ;
hope my feeling on it will be understable ;
best regards
thefrenchjester " the victory or death in the circus

Terrys first pass. Can we have feedback please
JDM
I'd like a mix of the win/lose/draw system and the current proportional casualty system.
i.e. Keep the cuurent scoring system, but add a bonus for actually defeating the enemy.
It would run something liek this:
Score out of 10 for each 10% of your army remaining
Score out of 10 for each 10% of your opponents army remaining
Score out of 5 for wining - giving a total points of 25
This would give a score out of 100 for a 4 game competition.
The only problem with an odd number is that it's difficult to add the odd point if the game is an exact draw.
This would leave 2 options:
a) Score out 20 (8pts each for armies and up to 4 for winning)
b) Score out of 25 (10pts each for armies and up to 5 for winning)
The odd point is given to the player with the initiative in case of a 'Draw'
(He's supposed to have the initiative - and hence should be pressing for the win)
Points for winning would be (5pt system):
Decisive or Major Victory: 5:0
Moderate Victory: 4:1
Marginal Victory: 3:2
Draw: 3:2 in favour of the player who didn't have the initiative.
This has the advantage of using the 'friendly' scoring system in the book.
or for the 4 point system:
Defeating the enemy: 4:0
Defeating the enemy, but being wthin 2 points of losing yourself: 3:1
Any other result: 2:2
This has the advantage of being simpler - and doesn't require the players to note who had the initiative on the scoresheet.
In both cases, if the system is computerised, then I'd only expect the players to have to note down the number of points lost - the computer will have a record of the number of BG's in an army, and so can work out the score itself. (taking away human error). For the 5 point system there would have to be a check box for the player with initaive.
JDM
I'd like a mix of the win/lose/draw system and the current proportional casualty system.
i.e. Keep the cuurent scoring system, but add a bonus for actually defeating the enemy.
It would run something liek this:
Score out of 10 for each 10% of your army remaining
Score out of 10 for each 10% of your opponents army remaining
Score out of 5 for wining - giving a total points of 25
This would give a score out of 100 for a 4 game competition.
The only problem with an odd number is that it's difficult to add the odd point if the game is an exact draw.
This would leave 2 options:
a) Score out 20 (8pts each for armies and up to 4 for winning)
b) Score out of 25 (10pts each for armies and up to 5 for winning)
The odd point is given to the player with the initiative in case of a 'Draw'
(He's supposed to have the initiative - and hence should be pressing for the win)
Points for winning would be (5pt system):
Decisive or Major Victory: 5:0
Moderate Victory: 4:1
Marginal Victory: 3:2
Draw: 3:2 in favour of the player who didn't have the initiative.
This has the advantage of using the 'friendly' scoring system in the book.
or for the 4 point system:
Defeating the enemy: 4:0
Defeating the enemy, but being wthin 2 points of losing yourself: 3:1
Any other result: 2:2
This has the advantage of being simpler - and doesn't require the players to note who had the initiative on the scoresheet.
In both cases, if the system is computerised, then I'd only expect the players to have to note down the number of points lost - the computer will have a record of the number of BG's in an army, and so can work out the score itself. (taking away human error). For the 5 point system there would have to be a check box for the player with initaive.