Field Marshal, MV 17/17
Begin pp: 1,425. End: 1,825. Net +400
Problems:
- Terrain name assignment issue here again. The western strongpoints were labeled ‘forest’ and ‘beach sand.’
- I don't think air needed to be toughened – it was suitably challenging as it was. The 12-strength Spitfire managed to wreck all four fighters – 2 FW190s and 2 Bf109s – in one turn in a mass attack. A player should have at least one fighter of equal capability with what he faces – see my comment on beta2 St. Nazaire.
- Shortening scenario by one turn prevented a DV for me. I have never completed this scenario in less than 16 in an effective way in strength and prestige on Field Marshall. Maybe there is some better strategy I am not finding. (I have played it four times).
- Reducing aux units to 7 strength rendered them combat ineffective – one disappeared in one hit from UK infantry, even with artillery support behind it. All were gone by end of scenario despite using them cautiously. As is, they are just suicide-recon units.
- Equalize fighter capabilities one way or another – reduce UK to same level, or boost one of the new core FW 190s, etc.
- Return Wehr to 10 strength so they are useful units
- Return scenario to 18 turns or better yet, 19.






