In your example, a perfectly targeted Typhoon might kill a Panther 55% or a Tiger 27% of the time.
Allies would get 4-6 Typhoons per game, 1-2 would be shot down, so 3-5 would hit something PER GAME.
On those survival statistics, Allied Typhoons might kill zero to 1 Tiger or 1-3 Panthers PER GAME.
So not much of an impact really?
Against this, here is the result of 10 Panthers vs 10 Fireflies.
I lined up 10 Panthers directly opposite 10 Fireflies, to simulate realistic battle conditions in GJS.
3 spaces between them to give the Allies a chance; further apart than that and the results are 10-nil to the Germans.
The attacking tank must also accept response fire (which is painfully common in GJS).
10 Fireflies killed 3 Panthers, so a 30% success rate.
10 Panthers killed 9 Fireflies, so a 90% success rate (and to be honest the last one only had 52% morale and told me he felt lucky, lol!
In this simple encounter each Allied tank fired once manually (the Germans fired in response only), 4 Panthers still got promoted once, 1 Panther even became elite.
So, when you think about it, are we really asking too much for a Typhoon that might kill zero to 1 Tiger or 1-3 Panthers PER GAME.
Versus Panthers that will kill 90% of our Fireflies during their response turns? Probably 100% during their own turn, lol...
Before After





