DLC 42 West 03 - Hardelot

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Kamerer
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 749
Joined: Wed May 02, 2012 6:27 am

Re: DLC 42 West 03 - Hardelot

Post by Kamerer »

Hardelot – beta 3, imported core

Field Marshal, DV 13/16
begin pp: 2150 End: 2350. Net: +200.

No problems; seems to work well.
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5290
Joined: Mon Oct 20, 2008 12:41 am

Re: DLC 42 West 03 - Hardelot

Post by deadtorius »

General imported core

This is one of the more challenging ones since you don't know where the allies will land. Unfortunately at start I forgot how they descend on that hangar and my artillery kept getting attacked by those trucks. of course next turn they died so not too bad just kept spending points on repairs :? I have learned to keep troops near the shore to look out for landing forces, managed to block all their landing hexes so only one of them made it ashore the rest died in the water. Last group attacked up North which was a change from every other time where the last group came in down South. Once again Stuka ruled.
DV but losing prestige.
Good scenario
zappel
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 535
Joined: Tue Feb 28, 2012 6:44 pm

Re: DLC 42 West 03 - Hardelot

Post by zappel »

Beta3 - imported core - Colonel level.
Sadly the PZ IIL was changed to Pz IIF but it was necassary, I think. As the first time it is a good scenario. Some turns you are in a mess other turns you wait for action. Unlike the last time the third wave came from south so my units waiting for the attack in the north were placed far away. Although I was able to take only 1000 PP in St. Nazaire I now have more PP. Sold some units but keep other in core.
ThvN
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 1408
Joined: Fri Jul 06, 2012 8:55 pm

Re: DLC 42 West 03 - Hardelot

Post by ThvN »

beta 3

Colonel, DV16/16
prestige start/end: 732/882

For the first time I bought a (cheap) strategic bomber, since I could have used one during a couple of scenarios while playing beta2. It was very useful here, just as was the upgraded Nebelwerfer (Wurfrahmen). I didn't really mind the 'downgraded' Panzer II, the spotting is more important than the combat abilities. Second wave hit North, third wave hit South, which had me using all the transports to reinforce my guarding units which had moved there from the coast after the second wave hit North and they were not needed there. Still the Allies never touched the objectives (only the very first wave had some trucks damage the hangar slightly), mostly because by now I knew their approaches and could build up a small defensive position to keep them busy until the rest arrived.
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