More disperse bombardment

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Granfali
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More disperse bombardment

Post by Granfali »

Now we have the certainty that shots will fall in a very specific tiles area. So you can take position one tile beyond that radius that rounds will never drop on your head. Is there a way to make a bombardment more scattered?
pipfromslitherine
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Re: More disperse bombardment

Post by pipfromslitherine »

You'd need to check the scripting, but if you look at the CARDS.TXT file, most of the artillery etc have spread values I think, so you could probably just tweak those.

Cheers

Pip
Granfali
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Re: More disperse bombardment

Post by Granfali »

Hmmm, not sure... which one???

25PdrDelay 4
25PdrHEAttack 60
25PdrAPAttack 30
25PdrImpactSFX 140
25PdrSFXVariations 3
//delay between salvoes
25PdrImpactDelay 10
25PdrTileDamage 150
25PdrSuppression 50
25PdrExplosionGFX 2
25PdrSalvoes 2
25PdrShotsPerSalvoe 3
25PdrNumGuns 4
25PdrMarkerID -100
25PdrHitWait 1
pipfromslitherine
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Re: More disperse bombardment

Post by pipfromslitherine »

Hmmm - looking at the scripts it looks like artillery is hard coded as a 5x5 grid, so it's going to be trickier to alter it. You could try over-riding the script file, but then you have issues going forward if we add things to the main game version of it.

Cheers

Pip
Granfali
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Re: More disperse bombardment

Post by Granfali »

Thx Pip, better let it be... :)
Old_Warrior
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Re: More disperse bombardment

Post by Old_Warrior »

Was just about to look into this. Thanks Pip, you saved me a ton of brain cells!
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