[GJS_BA] Invasion

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GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

k9mike wrote:Jon, If you want another for Germans I will join if you want. That will make 2 of us in US...But, if need me to stay with Allies I will. Its getting tough, but it is fun to try and hold...:)
Cool Mike, you're a German now... Since that solves all of your complaints, not a peep more out of you from now, right?! ;-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

Granfali wrote:Well, I suppose swapping sides allows german player deploys. It is this can be done John?
Technically no... But practically, I think it might be possible... There is some code that I'd like to experiment with... Can we leave it as it is for the next round, and I'll see if I can get something working for the round after...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
gortwillsaveus
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Re: [GJS_BA] Invasion

Post by gortwillsaveus »

I've been posting a few messages but they seem to be dissapearing??? This is a test messge.
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

gortwillsaveus wrote:I've been posting a few messages but they seem to be dissapearing??? This is a test messge.
We read you loud and clear... Hope we didn't miss anything vital? Erm... a lot of stuff happened while you were away...
:shock:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
k9mike
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Re: [GJS_BA] Invasion

Post by k9mike »

Jon, should G and I just call truce on this map....Then can start another battle again in the PM and it can be an ME and be fair for both sides...since I am turning to "The Dark Side"....lol
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Re: [GJS_BA] Invasion

Post by Granfali »

This round have to be ended as it began. So all of us have to play honestly. My intentions, as german, were to take three flags and take the map. I am very near of it.. so if you want we can call a truce, but this map will be german 8AM ok?

Same procedure for Hermanville Gort?
k9mike
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Re: [GJS_BA] Invasion

Post by k9mike »

Thats fine with me if you want G...its up to you. This was a tough map...lots of casualties... :wink:
See what Herr Field Marshall says.. :lol:
Mike
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

Granfali wrote:This round have to be ended as it began. So all of us have to play honestly. My intentions, as german, were to take three flags and take the map. I am very near of it.. so if you want we can call a truce, but this map will be german 8AM ok?

Same procedure for Hermanville Gort?
Hey Granfali, that's a fair solution.
Ok, let's rewind back to everyone's strengths and locations at the end of June 7th AM, before June 7th PM started.
We'll push the clock forward to June 8th AM. Bring the June 8th AM units onto Sword, Coursuelles, Juno, Vill Boc and Orne B.
Then let's give our orders...

k9mike, GWSU, morge4 & I ready to try to defend German Normandie.
We accept your proposal. We swap sides and nothing else gets changed...
But I'm sure we'll convince you, while GJS is amazing, there are a few things that are worth considering changing...

Image
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
k9mike
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Re: [GJS_BA] Invasion

Post by k9mike »

Jon, who is going to get what units??
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Re: [GJS_BA] Invasion

Post by Granfali »

I'm not opposed to change anything, just thinking that we should not change everything. :D

A thing we need to change is infantry resistance (I am working with "moraletool.bsf" in a good direction, hope tell you something good tomorrow). Another thing is reduce mortar suppresion power.

The only aspect I consider we should keep as now is the forces relation and strong BGs, specially 4 superb german BGs (panther/tiger). ;)
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Re: [GJS_BA] Invasion

Post by Granfali »

Mike, please, send me the next turn to take note of casualities ;)
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Re: [GJS_BA] Invasion

Post by Granfali »

GottaLove88s wrote: Hey Granfali, that's a fair solution.
Ok, let's rewind back to everyone's strengths and locations at the end of June 7th AM, before June 7th PM started.
We'll push the clock forward to June 8th AM. Bring the June 8th AM units onto Sword, Coursuelles, Juno, Vill Boc and Orne B.
Then let's give our orders...
Sorry, don't understand what you mean. Why not to continue with the current situation? (forces and maps conquered of course)
k9mike
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Re: [GJS_BA] Invasion

Post by k9mike »

Granfali wrote:Mike, please, send me the next turn to take note of casualities ;)
Sorry Granfali...I surrendered the map...I took only one more casualty during that last turn you did...one 17pdr destroyed.
So, think it was like 13-13 in the end. I guess misunderstood you.
I messed up and didnt take screenshot. It is basically same as last time which I do have(Jon also has)...just add a 17pdr to units lost for me.
Mike
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

Granfali wrote:
GottaLove88s wrote:
Granfali wrote:This round have to be ended as it began. So all of us have to play honestly. My intentions, as german, were to take three flags and take the map. I am very near of it.. so if you want we can call a truce, but this map will be german 8AM ok?

Same procedure for Hermanville Gort?
Hey Granfali, that's a fair solution.
Ok, let's rewind back to everyone's strengths and locations at the end of June 7th AM, before June 7th PM started.
We'll push the clock forward to June 8th AM. Bring the June 8th AM units onto Sword, Coursuelles, Juno, Vill Boc and Orne B.
Then let's give our orders...

k9mike, GWSU, morge4 & I ready to try to defend German Normandie.
We accept your proposal. We swap sides and nothing else gets changed...
But I'm sure we'll convince you, while GJS is amazing, there are a few things that are worth considering changing...
Sorry, don't understand what you mean. Why not to continue with the current situation? (forces and maps conquered of course)
Hey G, I think we mean the same thing...
When you said "this round have to be ended as it began", I assumed that you meant we should rewind to where we were at the beginning of June 7th PM. It made sense to me but I may have misunderstood your meaning?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
morge4
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Re: [GJS_BA] Invasion

Post by morge4 »

GottaLove88s wrote:
Granfali wrote:
GottaLove88s wrote:Hey Granfali, that's a fair solution.
Ok, let's rewind back to everyone's strengths and locations at the end of June 7th AM, before June 7th PM started.
We'll push the clock forward to June 8th AM. Bring the June 8th AM units onto Sword, Coursuelles, Juno, Vill Boc and Orne B.
Then let's give our orders...

k9mike, GWSU, morge4 & I ready to try to defend German Normandie.
We accept your proposal. We swap sides and nothing else gets changed...
But I'm sure we'll convince you, while GJS is amazing, there are a few things that are worth considering changing...
Sorry, don't understand what you mean. Why not to continue with the current situation? (forces and maps conquered of course)
Hey G, I think we mean the same thing...
When you said "this round have to be ended as it began", I assumed that you meant we should rewind to where we were at the beginning of June 7th PM. It made sense to me but I may have misunderstood your meaning?
My interpretation is we finish 7thPM as normal, swap sides for 8th AM, and units get retreated as they would. I do not see any need to start 7thPM again?
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

GottaLove88s wrote:2. regular infantry are feeble... Regular grunts are easily mown down by a combined mortar, MG42 and 251s... even when Allied regulars arrive in cover (house/forest) in large numbers with mortar support of their own... Given that Allies have all of their force strength in infantry (about 650 units vs 350 German regulars), these weaklings are a major disadvantage... with no medic/rally bonus... Once infantry are suppressed they're pretty much dead in GJS, so suppression becomes meaningless
Granfali wrote:Hehehe, come on guys, if we convert this campaign in a sunday walk it will become boring for both sides. The best way you consider your petitions is player as german. I assure you that you won't think the same. :mrgreen:

For the moment british side have fight vs second line infantry and weak BGs. Only one 21Pz BG has something decent with plenty of PzIV (Lebisey battle), rest are a handful of stugs, marders, 251/9... no way to do anything...

Winning is not important for me, I only want to enjoy with this... If I lose (what is most probably) I will shake your hands and will tell you "congratulations".

I have lots of data to answer your petitions, but takes me a lot to write in english, so please give me some time to traduce them and expose them.

Ultimately, if you think this campaign is unbalanced (for the german side) please consider exchange the sides... you take german and british for me :mrgreen: Accept the offer??? not kidding :wink:
GottaLove88s wrote:WE ACCEPT!! 8)
Right guys, who wants a Tiger/Waffen SS BG...?
Granfali wrote:I'm not opposed to change anything, just thinking that we should not change everything. :D

A thing we need to change is infantry resistance (I am working with "moraletool.bsf" in a good direction, hope tell you something good tomorrow). Another thing is reduce mortar suppresion power.

The only aspect I consider we should keep as now is the forces relation and strong BGs, specially 4 superb german BGs (panther/tiger). ;)
Ok, ok, TIME OUT... Let's let Mike and Gort finish up in BdB and Hermanville and then figure out what's going on... I'm confused as heck now...

What's missing here is a fair way to make changes... So far, it's been you (Granfali) telling us, I'm going to reduce mortars from 4 to 3, or us asking you, Granfali please can we add swap and smokey mortars... You created this whole thing so that's your right... It's your football, so we have to play by your rules...

BUT when we come to you with some things that are on our mind, to make the campaign better, it's not cool to say that you have a list of reasons why we're wrong and we should just accept it or change sides... One of the biggest issues, right up there at the top, is that regular infantry are darn near useless, and the Allies have a lot of them... it is (or rather was, if you're going to change it now) a biiiiiig disadvantage for the Allies...

One of the reasons I agreed to switch to the Germans was because I wanted you to experience what actually happens as Allies, as they are now, so that you will listen and then we can all agree on fixing stuff as the campaign plays out... But for this to work, it means you have to listen to us when we have issues, not just tell us why we're wrong...

Right now, I'd say leave everything as it is, including the infantry, until you've played a few games as Allies, and Mike, Gort, Al & I have played a few games as Germans... We think we know what does and doesn't work for the Allies, but we've got no idea for the Germans... Let's agree that in 3 turns time, we all stop to chat about what's working, what's not, and then get it into the game... That's all I wanted when I was asking for a "parley" :D

We all want to have a fun game... and we all want to make GJS the best it can be... but we should all be allowed to contribute... and we should all agree changes to rules... Right now, I'm a bit confused because it sounds like you're telling us what we see doesn't matter, but you're already starting to change other things that you see (moraletools.BSF???)... I'm sure you understand why that's confusing... Let's leave it as it is for now, get back to playing... And then come back and all agree what's worth changing to improve it... De acuerdo, señor? 8)
Last edited by GottaLove88s on Tue Sep 25, 2012 10:55 pm, edited 1 time in total.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: [GJS_BA] Invasion

Post by GottaLove88s »

morge4 wrote: My interpretation is we finish 7thPM as normal, swap sides for 8th AM, and units get retreated as they would. I do not see any need to start 7thPM again?
Aha! Ok that makes sense. I think Mike resigned in BdB so not sure who won? Not sure where Gort is at? I got kicked out of Lebisey. You took Bayeux. Oh yes, and Random had his usual romp in Colombelles... If we really are switching to Germans, Granfali and Random, are going to be a nightmare, lol!! :lol: :twisted:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
morge4
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Re: [GJS_BA] Invasion

Post by morge4 »

GottaLove88s wrote:Cool Mike, you're a German now... Since that solves all of your complaints, not a peep more out of you from now, right?! ;-)

:shock: :lol:
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Re: [GJS_BA] Invasion

Post by morge4 »

GottaLove88s wrote:If we really are switching to Germans, Granfali and Random, are going to be a nightmare, lol!! :lol: :twisted:
They will certainly be a handful :!:
gortwillsaveus
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Re: [GJS_BA] Invasion

Post by gortwillsaveus »

random27 wrote:Sorry for my allies but i think i agree with granfali , we have fought against his weakenest troops, maybe he has taken less pleasure than us (especially in the first turn when he had quite only volksgrenadier troops)
I don t play this campaign absolutly to win it , i only want to continue to take pleasure every turn, we don thave fought against great tanks but i m sure we have chances to win.
And if we lose it will be very interesting to find solutions.I ve never thought we could win very fast and maybe i ve hopped that it takes a lot of turns just to have pleasure to play :)
Maybe we ve forgotten that granfali is the one who has proposed the campaign and he has thought about a lot of things.
I think we can trust him when he says he has done that only for fun.(i don ' t know him at all in reality but i appreciate a lot what he s doing)
Let s battle against him some more turn to see if it s impossible to win ok ?

I agree with random27,..why are we not finishing what we started?
Have we already given up? I'd like to see us play this all the way through at least once.
Sorry guys,...but I am really confused as to what you're now doing?
I say play through with Granfali as Germans,..us as Allies,..win or lose.
If you want to tweak the game once we play all the way through,..then I'm all for it.
As granfali has said,..."I don't care if I win or lose,..I just want to play".
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