PS. Oops, hit return too early... The overall issue we're going to hit is how to keep it fun and fair for everyone... Right now, the Allies enjoy one massive advantage, that we can reinforce each BG once... Versus that one big advantage, the Germans have advantages in (i) hundreds of
invincible tanks (Brit piat won't work from 2 spaces, regular infantry only carry 2 charges that don't work either; Allies only have 30 ATGs vs about 130 ATGs for Germans), (ii)
game changing Medic+Rally+Promote bonuses for about 900 units (vs about 180 Allied units with this), (iii)
big ATG advantage (numerically about 130-to-30 and the 50x 88s are a one-shot tank killers, like they were in reality), (iv) stronger effect of German arty than 25-pdr (yep, seriously!

), (v)
About 200 Waffen SS, with incredibly strong morale/attack characteristics and 3 charges each), (vi) facing truly
lousy infantry for the Allies (funnily enough, the only "advantage" Allies have is in infantry where they're massively numerically superior, about 650 Allied to 350 German, but these little guys get suppressed at the whiff of a German, and die 1-2 turns after, lol)
So, what I'd expect Granfali to say is, sure, the
Germans have all of the advantages, but the Allies can reinforce once... The biggest flaw in that argument is that it sets up the whole campaign so that, strategically, the only way for the Allies to win is to gradually wear down the Germans, doesn't matter win or lose, although versus those odds lose is more likely per battle... So long as the Allies kill enough Germans while they keep losing individual battles, they'll still win the campaign eventually because they can reinforce... That's not going to be fun for either side though. Because Allies will get bored of losing impossible battles. And Germans will feel that their battle successes should be rewarded... I wonder if there's a fairer way, for everyone?