Attack & Defense Carryover Skirmish WIP

Download scenarios and talk about scenario design.

Moderators: Slitherine Core, BA Moderators

Post Reply
rf900
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 339
Joined: Fri May 04, 2012 6:59 am

Attack & Defense Carryover Skirmish WIP

Post by rf900 »

Attack & Defense Carryover Skirmish:

This campaign will have 6 missions that alternate attack and defense situations with a constant initial force in a single big map divided in sections. You get around 1000 points to buy the initial force (it is closer to 3000 points see note below), surviving units will get experience and be available in the next mission. So it is important to keep as many units alive if possible.

For defense missions you will get bonus units if more than one VP is hold at the end of the turns.
For attack mission you will need to capture all VPs to progress.

The single map will be divided in sections where battles will take place to give a sense of progression. In the end it will be around 40-50 units for the player and around 150-160 units for the AI during the 6 missions, that is close to a 1:3 1:4 ratio vs the AI.

Note: The force selection screen will be a bit special for each unit you purchase you will get 3 of that type (done to avoid the 64 unit limit per map and allow more choices to the player). I still have the 18 unit type limit problem, not sure how I will deal with it, maybe creating unit packs, see next post.
Last edited by rf900 on Wed Sep 19, 2012 12:31 pm, edited 1 time in total.
rf900
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 339
Joined: Fri May 04, 2012 6:59 am

Re: Attack & Defense Carryover Skirmish

Post by rf900 »

US Example
Single (main units)

1 US_ranger
2 us_engineer
3 us_bazooka
4 us_30cal_MG
5 US_Scout
6 57mm
7 Sherman
8 M10
9 Sherman105
10 m18_Hellcat
11 m16aa
12 m5
13 StuartM3
14 M8_Greyhound

15 Pack 1 infantry
US_flamethrower
US_airborne
US_Infantry
US_50cal

16 Pack 2 support
Sherman_calliope
m36
m8
US_mortar

17 Pack 3 tanks
Sherman_76
Sherman_jumbo
Sherman_Rhino
m24_chaffee

18 Pack 4 transports
M3_HalfTrack
US_truck
Airborne_jeep
Wasp
morge4
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2114
Joined: Fri Apr 29, 2011 2:56 pm
Location: Penalty Box
Contact:

Re: Attack & Defense Carryover Skirmish WIP

Post by morge4 »

Sounds very interesting...thx!
alex0809
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 201
Joined: Sat Jul 16, 2011 9:41 am

Re: Attack & Defense Carryover Skirmish WIP

Post by alex0809 »

You can only have 64 units per side so the numbers you posted won't work.
rf900
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 339
Joined: Fri May 04, 2012 6:59 am

Re: Attack & Defense Carryover Skirmish WIP

Post by rf900 »

Yes I know about the limit, that is why I divide the map in several missions. For example in the first is the 40 player units vs 30 AI ones, in the next the remaining player force vs 20, in the next vs 40 and so on. Usually in defend missions AI will have more units and for attack missions they will be lower.
alex0809
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 201
Joined: Sat Jul 16, 2011 9:41 am

Re: Attack & Defense Carryover Skirmish WIP

Post by alex0809 »

I see, sorry I misunderstood that. Then good luck with this I would certainly like something like this!
rf900
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 339
Joined: Fri May 04, 2012 6:59 am

Re: Attack & Defense Carryover Skirmish WIP

Post by rf900 »

I am halfway through it, tried to make it as customizable as possible. But still you need to place the VPs, defend AI units, carryover positions and a couple of more things manually if you want to use another map. I have started with a desert map, but it would work with any large map or even maps.

Image
Post Reply

Return to “Battle Academy : Scenario Design”