Hi guys, well done. From the Bayeux cas list, looks like it was a tough one for both sides...
Once this round has ended, let's have an Allied-German "parley" on what's working, what's not working, and maybe what we should add/change/remove to keep it fun for everyone.
Let me kick the ball off...
LOVING:
1. the whole
integratedness of GJS, where every battle matters to achieving a bigger picture
2. unit
carryover through GJS means we've got to be careful with what we've got; lose it and it's lost forever, lol
3.
Granfali's maps are amazing... clever, realistic, gorgeous... there a few small glitches (below) but in the grand scheme of playability, and speed of creation, it's unbelievable what this guy is achieving! Nice

4.
unit mods... 8-man infantry, 4-man piats, 3-man mortars
5. extra commands...
swap places and
smokey mortars work for me
6. the
team thang... it's really kinda cool having the five of us (soon to be six) battling it out, waiting to hear how the others do, swapping "war stories"...
NOT EXACTLY HATING, YET, BUT DEFINITELY QUESTIONING:
1.
naval arty is a useless bonus... Germans never choose to fight within range (coastal square and one next to it); Germans can actually achieve GJS "total victory" without ever exposing themselves to any naval fire, even with Allied BGs spread all over Normandy
2.
regular infantry are feeble... Regular grunts are easily mown down by a combined mortar, MG42 and 251s... even when Allied regulars arrive in cover (house/forest) in large numbers with mortar support of their own... Given that Allies have all of their force strength in infantry (about 650 units vs 350 German regulars), these weaklings are a major disadvantage... with no medic/rally bonus... Once infantry are suppressed they're pretty much dead in GJS, so suppression becomes meaningless
3. allies have
nothing effective vs German armour... As I've just experienced, well coordinated Fireflies (the best Allied tank) still lose heavily vs similar numbers of even PzIVs, so it's going to be guttnacht vera lynn (sorry vera, lol) when any panthers/tigers arrive... Piats are only effective from one space away (and seem to take 2 turns to suppress even skinny armour) but smart enemies always keep armour 2-3 spaces away... Weakling infantry only have 2 charges, which can't be resupplied despite Allies possessing mulberry harbours scattered across all 4 beach squares and all 3 coastal towns... and their charges rarely kill and often don't suppress anyhow... Allies only have 30x 17-pdrs for the whole campaign (vs about 50x 88s and 80x 75mmPak40s, the latter being the German 17-pdr)
4.
typhoons are a nearly useless bonus... in actual ww2, typhoon squadrons used to wait in "cab ranks" in the sky to be called down by squaddies, immediately as required; 2nd TAF flew an average of 1,200 sorties per day in normandy, so Germans would never move tanks during daylight; Eisenhower credits typhoons with winning d-day because they almost single handedly crippled the most dangerous SS tank divisions (mostly through suppression)... But in GJS, weather seems to have a disproportionate effect; on a cloudy day, typhoons don't just fly less... they don't fly at all (nice to be a pilot, lol

)... and even if the lazy sobs did fly, the Germans have their 50x 88s and about 40x wirbelwind AA, so the few typhoons we can use fly occasional aerobatics, rarely damaging anything... quite unlike d-day for real... So with rare typhoons and no other effective method (naval never in range, reg infantry with few/useless charges and easily suppressed ie. dead; piats never able to close to effective range on these maps, with little effectiveness even when they can fire) "normal" German armour has become immune... and the 80 or so panthers and 30-40 tigers will be absolutely invincible... The difficulty will be, against impossible odds, GJS will stop being fun for Allied players...
5. so it feels like real world Allied advantages at d-day, ie. naval arty, mass use of airpower, strong infantry with plenty of charges, don't exist... but real world disadvantages for Germans at d-day, ie. tanks too scared to move during the day, tigers that routinely broke down, panthers that ran out of fuel, don't exist either... So i'm trying to figure out how to keep it fun for everyone???
Did I miss anything guys? Or that sums up your important points?
Bottom line, I'm loving GJS a lot. But there are a few niggles that need to be fixed... And I'm sure there must be some things the Germans want to fix too, right?
