Unzip Massi, RSM_Redux to the Panzer Corps -> MODS folder
Unzip the generic mod enabler JSGME to the Panzer Corps folder (and run it...).
Unzip My Games, this includes a correct folder structure for the Wacht Am Rhein scenario files and briefings.
Unzip Panzer Corps, , this includes a correct folder structure for the Wacht Am Rhein graphic files etc.
Dropbox links (including the generic mod enabler,Massi's mod and RSM Redux 1.10):
https://dl.dropbox.com/u/16806697/Panzer%20Corps.zip
https://dl.dropbox.com/u/16806697/My%20Games.zip
https://dl.dropbox.com/u/16806697/Massi.zip
https://dl.dropbox.com/u/16806697/RSM_Redux_V1.10.zip
https://dl.dropbox.com/u/16806697/JSGME.zip
https://dl.dropbox.com/u/16806697/Mod%2 ... lation.rtf
https://dl.dropbox.com/u/16806697/Mod%2 ... lation.rtf
I have started work on this campaign, more commonly known as Battle Of The Bulge.
There will be two threads where the player at start selects wether he will use the XLVII Pz Korps or the I SS Pz Korps.
Both are part of Manteuffel's 5th Panzer Armee.
This campaign is based on Command Ops Series ‘Battle Of The Bulgescenarios adapted for Panzer Corps.
Map is 1km/hex and units are battalions/companies.
Each unit has a max strength between 3-10 (some air units are over-strength).
You need PzC v1.1 to play, and in addition these mods are required:
Massi’s terrain mod: viewtopic.php?p=275153#275153
Real Sound Mod redux 1.10: viewtopic.php?f=147&t=30216
I have also used a few unit icons from Puma, churchlakecity, El_Condoro, bebro and guille1434 .
These come with the campaign. Thanks to (all) PzC modders!
Highly recommended (a must for smooth modding): The Generic Mod Enabler. viewtopic.php?f=147&t=27158
Campaign Thread:


















