



Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Yeah me toonaughtybalrog wrote:I'm so stoked to play v2.0
I dream about running into the Japanese somewhere in an India scenario... perhaps a skirmish...
I'll send you a PM with the detailsproduit wrote:Really interested by your new African scenarios.
Do you need help for testing ?
When do you plan release a version ?
Sure. Changes go in effect from the next scenario you play.4kEY wrote:Just starting '45. Can I overwrite with the newest version, Nico ??
You might be right, but it is better to advice not to rename. Just to avoid posts of triggers not working.El_Condoro wrote:I notice the tutorial says the player cannot rename his command vehicle. I haven't tested it but the Editor help specifies that the modder's name for a unit is what the scripts use, so the player can change the unit name and not affect its ability to trigger scripts.
You can still play but you no longer can trigger (certain) reinforcements, search depots for capturable equipment and even getting a DV in certain scenarios might be impossible.naughtybalrog wrote:Nico,
What effect are you designing if my command vehicle is destroyed?
Ideally would have been that any friendly unit next to it, would receive an attack bonus but this is not possible at this time. Perhaps a vanilla update will add more types of heroes.naughtybalrog wrote:I love the concept! Seems very realistic... was hoping for some inclusion of both command benefits and detriments should one lose such.
Thanks for the response Nico
The introduction of command units or HQs would change the whole game concept...nikivdd wrote:Ideally would have been that any friendly unit next to it, would receive an attack bonus but this is not possible at this time. Perhaps a vanilla update will add more types of heroes.naughtybalrog wrote:I love the concept! Seems very realistic... was hoping for some inclusion of both command benefits and detriments should one lose such.
Thanks for the response Nico