Over with the fight against the lancers though things are looking better, I hold, bolster my troops, move to threaten the flank, fragment a BG of horse archers with a couple of good crossbow volleys and things are looking up. The Lancers break when I hit them in the flank, the horse archers break when the pusuers run into them, a BG of legionaries is then hit in the flank and another pursues my broken pike into the front of another of my pike BG's while the other victorious legion is pususing my dead pike. Things have now gone from poor to excellent. I an 2 attrition points down and my opponent is down 7 with three BG's teetering so a good chance of 10. I get all three teetering BG's but the broken horse archers rally 8-2 to me and everything looks good.
At this point I start to assume that attacking with a slight advantage is good enough. Either numbers or a POA in melee seem reasonable and I stop focusing on killing enemy BG's by ganging up on them. Three bounds later my army is broken
The morals of this sad tale:
Once you have your enemy on the ropes hit them even harder to make sure of things.
If a plan was working why change it just to hurry along the inevitable victory
Never enter an even fight unless there is no option.
The highlight of the game was a BG of 8 average armoured foot 1/2 heavy weapon and 1/2 crossbow swordsmen charging a BG of 4 average protected lights spear swordsmen. Both sides had generals. I went fragmented on impact and broke in the melee
I look at this much like my early DBM days, the dice are pointing out my mistakes, now if only I could get DBM out of my head and start getting used to the totally different tempo of a FoG game
Yours still learning
Hammy





