Lurkio counters

General discussion forum for anything related to Field of Glory Ancients & Medieval.

Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design

Post Reply
list_lurker
Major - Jagdpanther
Major - Jagdpanther
Posts: 1003
Joined: Tue Sep 26, 2006 8:51 am
Contact:

Lurkio counters

Post by list_lurker »

Hi, just prototyping a few counters

Image

Being engraved you can wax the text in for a higher viz

any comments/preferences? anything else required? 2" restricted zone?

My plan was 3 colours , 5 of each in a set
zoltan
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 901
Joined: Thu Feb 07, 2008 6:40 am
Location: Wellington, New Zealand

Re: Lurkio counters

Post by zoltan »

If you are having colours the I suggest standardising them so that the visual impact of the colour comes through. A simple traffic light system such as red=broken/routing, orange=fragmented, yellow=disrupted/disordered, green=charge!

Reading the word 'broken' engraved on the urine coloured counter is nye on impossible at my age. But if I see a red counter (for example) I know that bad stuff is happening (i.e. bg is broken/routing).
list_lurker
Major - Jagdpanther
Major - Jagdpanther
Posts: 1003
Joined: Tue Sep 26, 2006 8:51 am
Contact:

Re: Lurkio counters

Post by list_lurker »

the plan was using the florescent colour yellow (disr) , green (frag) and orange (broken). You can't really miss the orange one !

The only problem is the difference between yellow and green is slighter than I'd like. That means going back to 'flat' colours :-(
vexillia

Re: Lurkio counters

Post by vexillia »

list_lurker wrote: The only problem is the difference between yellow and green is slighter than I'd like. That means going back to 'flat' colours
I had the same problem when developing my counters and came to the same conclusion as you have.
zoltan wrote:A simple traffic light system such as red=broken/routing, orange=fragmented, yellow=disrupted/disordered, green=charge!
Agreed this works well on the table but after some testing I ended up with black/red/yellow/green:

Image

Oh and waxing the text works best with an oil pastel available from most art shops for about £0.50. Wax crayons are really hard work.
Last edited by vexillia on Thu Oct 04, 2012 12:08 pm, edited 2 times in total.
hazelbark
General - Carrier
General - Carrier
Posts: 4957
Joined: Tue Feb 13, 2007 9:53 pm
Location: Capital of the World !!

Re: Lurkio counters

Post by hazelbark »

list_lurker wrote:the plan was using the florescent colour yellow (disr) , green (frag) and orange (broken). You can't really miss the orange one !

The only problem is the difference between yellow and green is slighter than I'd like. That means going back to 'flat' colours :-(
I don't know of anyone who thinks green is worse than yellow. I have seen many variations. But the pattern people always seem to use is "hotter" colors seem worse. Except for black which can end up anywhere.

Also having see the semi clear plastic from another manufacturer I find the colors unhelpful and the style more space age than classical. This sounds rude and I apologize but i wouldn't use the neo colors it just fits with NOTHING else on the able.
davidandlynda
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 830
Joined: Sun Feb 18, 2007 9:17 am

Re: Lurkio counters

Post by davidandlynda »

I would suggest not having a green and a yellow to mean different things,I'm colour blind and would not be able to tell them apart,red,blue yellow or white are fine but any similar ones will always be a struggle for me
David
Post Reply

Return to “Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion”