When a cavalry unit declares a charge and it has to pass by a different enemy who gets to shoot at it on the way to the target, and the shooting unit causes 1 or more hits, where does it have to stop? 2 MU from the first shooting unit or 2 Mu from its target?
Having some odd situations lately including one where the Italian Guard had to wheel 90 degrees to charge a wavering unit, but at the beginning of its wheel passed Grenzers in Square who shot at it as it had just started its move. Where to stop them....
If a cav unit targets another cav unit and the chargers get intercepted, does the original target still counter charge?
Cav with attached artillery. I recall Terry saying in a different post about shooting at buildings that cav can't fire their attachments at close range since they don't get any dice for close range shooting but the chart says +2 for attached artillery. If you start with 0 dice you can't add +2 to nothing. is that correct?
One last thing
Something we have noticed in several of our latest games, the first move can put the attacking cavalry within range of enemy cavalry who either have to counter charge on turn 2 or if they try to move off often get caught in the rear (failing second move rolls
Also we are using defender restrictions for 1 turn only in our games.




