No place was left for the ability of them given the fact that we lack a system apt to reproduce naval battles.
But, if you think a bit, the actual engine of FoG would be quite ideal to resolve also ship’s fights of the considered period (antiquity and middle ages).
- To the terrain feature it would suffice adding shallow and deep water, passable only by ships
- Experience, Drill and kind of Protection features match very well also with naval units
- Unit’s type should be increased with the different typology of ships (bireme, trireme, pentares, liburnae, dromon, drakkar ..)
- Ranged weapons aren’t a problem (bows, catapults, greek fire, guns ..)
- Melee weapons should represent the fighting abilities of boarding units, if present on the ship (hoplites, legionaries, marines, sailors ..)
- The mechanism of impact and melee combat should work finely, distinguishing between a ramming phase and a boarding one and envisaging a specific determination of naval POAs
- Evasion and disengagement (after the ramming phase) would suit perfectly to lighter units
- Disruption, Fragmentation and Rout correspond to Damaged, Crippled and Wrecked, while a Captured status could be added in order to represent a ship whose control have been taken by an opposite boarding party
- The movement mechanism is apt to represent also naval cruising, maybe adding a wind feature, specifying the direction of its blowing and accordingly enhancing or lowering the movement capability of a ship
Really a little work to be done with so many chances of attracting new players (also because games regarding naval warfare are extremely few)!
Why not trying?








