iainmcneil wrote:It's not impossible just a lot of work and it has numerous knock on effects that are almost impossible to quantify. What happens if that area is already overrun by the enemy, what if there is no space to deploy, what if the nation controlling the units has already surrendered, how does the AI know what to do with these troops or against them etc - there are many issues it would throw up.
Hmm, well if it was the design and deployment of a MPLS/BGP network for a 2000 site wide area network I could speak more intelligently but I do find it interesting how you respond to creative ideas that are put up for discussion.. managing an engineering team, we frequently brainstorm on the best way to solve performance issues or architect the best design to meet the business line needs and budget...
Couldn't there be a simple check? If Cairo has fallen don't deploy the units to Egypt?
what if there is no space to deploy? Don't deploy the units?
The nations in question are Germany and Britain: If Germany has surrendered the game is essentially over. Couldn't there be a simple check? If London has fallen, don't deploy the British units to Egypt?
how does the AI know what to do with these troops or against them: wouldn't the AI do what they do with every other unit? attack, defend, move?
etc, etc? I always tell the team: "if it was easy, the users would do it themselves and we wouldn't have jobs" if I could do the programming myself, i would not have bought this game.
there are many issues it would throw up: it seems like you have already decided to not do it, but I like to explore the assumptions/common wisdom and see if there are epiphanies that will solve all of the real and/or perceived problems.
This would make the Mediterranean more interesting when playing the AI.. why include this whole region in the game if it is never really a challenge for the human vs AI?






