What gives?
(Sorry about the small pic)

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That's part of the problem - my Pz IV should not be able to get to where it ended up, no matter what.Razz1 wrote:I think you need to start next to jungles in order to move through them

Hey, Grev. No, mate - this was in a multi-player (MP) game and the cheat codes don't work in them.Greven wrote:Hi El C, nice to meet you here!
I just seen the cheat codes. You didn't fooled around with the "no zoc" cheat by any chance here?...





probably not if the Tiger has enough movement points to Outflank/Outrun the ZOC of the adjacent unit...I could imagine in this cases the engine calculates differently from what is displayed as supposed movement path...It all depends on how many movement points the moving unit has left when reaching the critical position...El_Condoro wrote: It should have been prevented by the AC from getting to the INF





Unless I'm very much mistaken this is a screenshot from my game with El_Condoro. That Firelfy was specifically placed there, out of sight to catch the Tiger if he made an attempt to flank the troop and drive into town. It looks like my truck was in a poor place but any one of those units should have surprised and held up the big cat and yet there he is in the city.... what gives ?Not even an SS Tiger can get through 3 ZOCs to get to its target. The 3 British units were all in the FoW at the beginning of the Tiger's move and yet it could get to its target.
Something is rotten in Denmark, here


SE Tigers have a ZOC like most other units and certainly the 3 British ones do, too. There is no 'no zoc' hero that I know of (movement, attack, spotting and defense are the options). But the result certainly looks like it has no ZOC.airbornemongo101 wrote:Ummm..you can call me a dumbass if you want 'cuase I'm sure you checked this out already
Maybe the no zoc trait is checked ,or maybe it has a no zoc hero.
Just a thought....