”XV century AD – Mediterranean Campaign”
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TheGrayMouser
- Field Marshal - Me 410A

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Re: ”XV century AD – Mediterranean Campaign”
Lyimachos, couple of questions:
#1 I am leading armies from my corp provinces vs independant powers which will use ther own army....
If I WIN, does that mean that ind province is added to my army? If so , if I subsequantly attack or defend that province, do I still use the ind army or the ottomans?
If a beaten indie is NOT added to my corp(as I suspect) does tah mean its an allied province? ( couldnt see any definition of "allied province" in the rules)
#1 I am leading armies from my corp provinces vs independant powers which will use ther own army....
If I WIN, does that mean that ind province is added to my army? If so , if I subsequantly attack or defend that province, do I still use the ind army or the ottomans?
If a beaten indie is NOT added to my corp(as I suspect) does tah mean its an allied province? ( couldnt see any definition of "allied province" in the rules)
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Lysimachos
- Colonel - Ju 88A

- Posts: 1502
- Joined: Tue Dec 08, 2009 9:38 am
- Location: Italy
Re: ”XV century AD – Mediterranean Campaign”
Yes I saw, but the rules at the moment just say what you read.hidde wrote:Did you see my earlier post?
Anyway, having been made so many suggestions and appearing necessary to make some changes, I'll obviously take care also of your comments, that are well stated.
By the way, Tripolitania waits your army to be its grave!
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
-
Lysimachos
- Colonel - Ju 88A

- Posts: 1502
- Joined: Tue Dec 08, 2009 9:38 am
- Location: Italy
Re: ”XV century AD – Mediterranean Campaign”
Well:TheGrayMouser wrote:Lyimachos, couple of questions:
#1 I am leading armies from my corp provinces vs independant powers which will use ther own army....
If I WIN, does that mean that ind province is added to my army? If so , if I subsequantly attack or defend that province, do I still use the ind army or the ottomans?
If a beaten indie is NOT added to my corp(as I suspect) does tah mean its an allied province? ( couldnt see any definition of "allied province" in the rules)
1) if you win, the independent province will be added to your empire and, when defending it or attacking from it you'll use your Ottoman army
2) a conquered independent province is not an allied one. There are no allied provinces in the games but only actions called "allied attacks", with wich you can use the territory and the army of an independent province to attack the provinces of some other players, also far away from your heartland, just in order to harass them.
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
-
TheGrayMouser
- Field Marshal - Me 410A

- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Re: ”XV century AD – Mediterranean Campaign”
Ah so I could attack Aragon with some indie province in far off Spain to harras him, cool, thanks for the answers!Lysimachos wrote:Well:TheGrayMouser wrote:Lyimachos, couple of questions:
#1 I am leading armies from my corp provinces vs independant powers which will use ther own army....
If I WIN, does that mean that ind province is added to my army? If so , if I subsequantly attack or defend that province, do I still use the ind army or the ottomans?
If a beaten indie is NOT added to my corp(as I suspect) does tah mean its an allied province? ( couldnt see any definition of "allied province" in the rules)
1) if you win, the independent province will be added to your empire and, when defending it or attacking from it you'll use your Ottoman army
2) a conquered independent province is not an allied one. There are no allied provinces in the games but only actions called "allied attacks", with wich you can use the territory and the army of an independent province to attack the provinces of some other players, also far away from your heartland, just in order to harass them.
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TheGrayMouser
- Field Marshal - Me 410A

- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Re: ”XV century AD – Mediterranean Campaign”
issued challenges:
Hidde (in White Sheep clothing)
password: sheepdip
Bates (Byzzie Ep's Late)
password: aloha
both above(as a reminder as info looks like its going to be scattered about) 550 DM and FOW ON vs Later Ottoman (early)
IanDavidSmith (byzzie )
me defending as late Bulgars Independant ( I took the liberty of posting the challenge for your attack on the defenceless Bulgos, since you wont likly get this mesaage for another 12 hours)
password: vulgar
Cheers!
Hidde (in White Sheep clothing)
password: sheepdip
Bates (Byzzie Ep's Late)
password: aloha
both above(as a reminder as info looks like its going to be scattered about) 550 DM and FOW ON vs Later Ottoman (early)
IanDavidSmith (byzzie )
me defending as late Bulgars Independant ( I took the liberty of posting the challenge for your attack on the defenceless Bulgos, since you wont likly get this mesaage for another 12 hours)
password: vulgar
Cheers!
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stockwellpete
- Field of Glory Moderator

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Re: ”XV century AD – Mediterranean Campaign”
stockwellpete (Milanese Condotta) 35/51 beat iandavidsmith (Papal States Army) 51/51 so now we control the Pope! Time to make some serious money!! 
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Lysimachos
- Colonel - Ju 88A

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- Location: Italy
Re: ”XV century AD – Mediterranean Campaign”
To be clear, Pete, we must firstly control wich kind of victory is yours (marginal, tactical or strategic) using the formula I placed in the rules and that is:
a (total BG difference between the rout threshold of two armies) : b (total BGs of both armies) = x : 100
that makes (16:102=x:100) = 15,68
Having surpassed the 15% threshold your victory is strategic and really earns you the conquest of the province, giving also a +1 stability level.
Congrats!
a (total BG difference between the rout threshold of two armies) : b (total BGs of both armies) = x : 100
that makes (16:102=x:100) = 15,68
Having surpassed the 15% threshold your victory is strategic and really earns you the conquest of the province, giving also a +1 stability level.
Congrats!
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
-
Lysimachos
- Colonel - Ju 88A

- Posts: 1502
- Joined: Tue Dec 08, 2009 9:38 am
- Location: Italy
Re: ”XV century AD – Mediterranean Campaign”
The "Council of Ten" of the "Most Serene Republic of Venice", in conjunction with the "Great Council" of the noblest families, having had news of the savage attack launched by the Duchy of Milan against the lands of His Holyness the Pope and thinking it cannot be suffered such an outrageous slight that alters the balances of power in Italy, declares war to the wicked Milanese.
Land Attack
Venetians attacks Milanese in Emilia (target) from Veneto (starting point).
750 pts. Battle, DM and FoW on.
Password: Gattamelata
Land Attack
Venetians attacks Milanese in Emilia (target) from Veneto (starting point).
750 pts. Battle, DM and FoW on.
Password: Gattamelata
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
Re: ”XV century AD – Mediterranean Campaign”
Hello,
No more place to play so I am following your adventures on the map. LZ in Italy is taken by Pete.
Best regards.
Mike.
No more place to play so I am following your adventures on the map. LZ in Italy is taken by Pete.
Best regards.
Mike.
Re: ”XV century AD – Mediterranean Campaign”
After riding out the unfortunate interference from the always unreliable Neptune the brave fleet commander again sets course for Sardinia!
Amphibious Attack.
Hafsid attacks Sardinia (target) from Ifriqiya (starting point).
750pts. DM on, FoW on.
Naval encounter randomly decided with the lottery draw of Saturday.
Amphibious Attack.
Hafsid attacks Sardinia (target) from Ifriqiya (starting point).
750pts. DM on, FoW on.
Naval encounter randomly decided with the lottery draw of Saturday.
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batesmotel
- Field of Glory Moderator

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- Joined: Thu Mar 13, 2008 8:52 pm
Re: ”XV century AD – Mediterranean Campaign”
Challenge issued for Triarius:
Land attack.
Castilian attack Navarre from Galicia.
750 points, DM on, FoW off.
Password "NeverSayNavarre".
Chris
Land attack.
Castilian attack Navarre from Galicia.
750 points, DM on, FoW off.
Password "NeverSayNavarre".
Chris
....where life is beautiful all the time
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stockwellpete
- Field of Glory Moderator

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Re: ”XV century AD – Mediterranean Campaign”
OK, I understand it now. In my head I thought that I had passed the threshold because I had about a third of my break points left but I see now it is not as straightforward as that.Lysimachos wrote:To be clear, Pete, we must firstly control wich kind of victory is yours (marginal, tactical or strategic) using the formula I placed in the rules and that is:
a (total BG difference between the rout threshold of two armies) : b (total BGs of both armies) = x : 100
that makes (16:102=x:100) = 15,68
Having surpassed the 15% threshold your victory is strategic and really earns you the conquest of the province, giving also a +1 stability level.
Congrats!
Re: ”XV century AD – Mediterranean Campaign”
Aborted once morehidde wrote:After riding out the unfortunate interference from the always unreliable Neptune the brave fleet commander again sets course for Sardinia!
Amphibious Attack.
Hafsid attacks Sardinia (target) from Ifriqiya (starting point).
750pts. DM on, FoW on.
Naval encounter randomly decided with the lottery draw of Saturday.
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batesmotel
- Field of Glory Moderator

- Posts: 3616
- Joined: Thu Mar 13, 2008 8:52 pm
Re: ”XV century AD – Mediterranean Campaign”
The Aetolians have successfully repelled the Ottoman agressors with a strategic victory (>17%).
TheGrayMouser - Later Ottoman(early) 44/43
batesmotel - Epirus Byzantine(later)) 47/65
Chris
TheGrayMouser - Later Ottoman(early) 44/43
batesmotel - Epirus Byzantine(later)) 47/65
Chris
....where life is beautiful all the time
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Lysimachos
- Colonel - Ju 88A

- Posts: 1502
- Joined: Tue Dec 08, 2009 9:38 am
- Location: Italy
Re: ”XV century AD – Mediterranean Campaign”
Nice to hear it, Mike.Mike48 wrote:Hello,
No more place to play so I am following your adventures on the map. LZ in Italy is taken by Pete.
Best regards.
Mike.
Hope you'll enjoy it, expecially when some other features will be added!
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
-
Lysimachos
- Colonel - Ju 88A

- Posts: 1502
- Joined: Tue Dec 08, 2009 9:38 am
- Location: Italy
Re: ”XV century AD – Mediterranean Campaign”
This time it was a really close affair (73/77).hidde wrote:Aborted once more
Maybe in the future it will be easier with the oncoming implementation of the rules about fleets.
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
-
stockwellpete
- Field of Glory Moderator

- Posts: 14501
- Joined: Fri Oct 01, 2010 2:50 pm
Re: ”XV century AD – Mediterranean Campaign”
I have another idea - 2 failures on the lotto = a sunk fleetLysimachos wrote:This time it was a really close affair (73/77).hidde wrote:Aborted once more
Maybe in the future it will be easier with the oncoming implementation of the rules about fleets.
-
Lysimachos
- Colonel - Ju 88A

- Posts: 1502
- Joined: Tue Dec 08, 2009 9:38 am
- Location: Italy
Re: ”XV century AD – Mediterranean Campaign”
Hi all!
After reading on the forum all the clever suggestions made about new features to be added to the game, in order to make it more various, and having noticed the no one player showed signs of oppositions, I've decided that some of them may be inserted, though retaining a more abstract form that helps me to manage eveything in a plain manner.
I also wish to make clear that all the rules are tendentially studied with the idea of making things balanced between all kind of players, weak and strong, so to maintain the interest of everibody high till the end.
Down here I've written out, under the single titles, the specific changes and implementation of the rules that are going to take immediate effect with this publication.
The whole revised rules are to be found on the opening message of this thread.
I hope that everybody will be satisfied of the new, more complex, frame.
Nations, Provinces and Treasury
Each nation owns at the beginning of the game a treasury of 500 ducats and 5 provinces, with 1 Capital Province (marked with an asterisk and underlined on the map) and 1 Core Province (marked with an asterisk on the map).
Every nation fights with his own specific army:
Venetian Republic - Condotta Venice (SOA) in the region of Italy and Central Europe / Condotta Venice (outside Italy) (SOA) in the other regions
Mode of Play
If some problem arises they are requested to make it clear on the forum in order to let the other players be informed. In this case a temporary time-out may be allowed giving the other players the chance of suspending the current challenges and to launch new ones in substitution. If the problem persist the player will be substituted and the unfinished matches will be attributed to his opponents.
Random Events
At the beginning of every month the results of the next Italian lottery draw will be used to determine what random event is going to happen in every nation. For this purpose each nation will be assigned to the different wheels in the subsequent order:
Byzantine Empire: Bari
Crown of Aragon: Cagliari
Duchy of Milan: Firenze
Hafsid Kingdom: Genova
Kingdom of Castile: Milano
Mamluk Sultanate: Napoli
Ottoman Empire: Palermo
Venetian Republic: Roma
The numbers will determine the events and the consequent effects as follows:
1-10 / Riots / -1 stability level
11-20 / Famine / -25 ducats
21-30 / Earthquake / 1 fortification destroyed in a province chosen by the player (if present)
31–40 / Storm / 1 fleet sunk (if present)
41-50 / Administrative Reforms / +1 stability level
51-60 / Good Harvest / + 25 ducats
61-70 / Defensive Efforts / 1 fortification built in a province chosen by the player
71-80 / Naval Efforts / 1 fleet assembled
81-90 / Political Leadership / 1 bonus action
Actions
Actions consist in the building of Fleets, Fortifications and Siege Trains, in Tax Exemption and in different types of Attacks.
Fleets
Fleets play their role in the game enabling to launch amphibious attacks and determining the outcome of naval encounters.
Every player that owns at least one maritime province may build up a fleet paying 50 ducats.
The inherent action takes 4 days to be completed after which the fleet becomes operational at 23.59 GMT hr. There are no limits in building fleets.
Every fleet will be automatically destroyed as soon as the nation will lose his last maritime province.
Fortifications
Fortifications give a defeated player the chance of avoiding the loss of a province after a Strategic Defeat, allowing his army to retire inside and sustain a siege.
Every province owned by a player and not targeted by an attack already launched may be fortified paying 50 ducats. The inherent action takes 4 days to be completed after which the fortification becomes operational at 23.59 GMT hr.
After that a Strategic Defeat regarding a fortified province is proclaimed on the forum the outcome of the siege will be decided by the draw of the next Italian lottery wheel of the attackers, with a result of 1-45 heralding a siege failure and a result of 46-90 heralding the capture of the fortifications, their consequent destruction and the conquest of the province.
Siege Trains
Siege Trains help an attacker in overcoming the presence of fortifications during a siege.
Every player may build up a Siege Train paying 30 ducats.
The inherent action takes 4 days to be completed after which the Siege Train becomes operational at 23.59 GMT hr. There are no limits in building Siege Trains.
If the attacker wants to use his Siege Train he has to declare it on the forum when launching the attack.
If the battle ends with a defeat the siege train will be destroyed.
If the battle ends with a draw, a marginal or a tactical victory the siege train will remain intact.
If the battle ends with a strategic victory the outcome of the siege will be decided by the draw of the next Italian lottery wheel of the attackers, with a result of 1-30 heralding a siege failure and a result of 31-90 heralding the capture of the fortifications, their consequent destruction and the conquest of the province.
Every Siege Train is liable to be used only once.
Tax Exemption
Every player may declare a Tax Exemption in order to obtain an enhancement of 1 pt. of his stability level, paying 60 ducats.
The inherent action takes 4 days to be completed after which the effects of the Tax Exemption becomes operational at 23.59 GMT hr. There are no limits in declaring Tax Exemptions.
Attacks
An attack against a province owned by another nation repulsed due to a draw or a defeat in battle may not be immediately reiterated by the attacking player, having the winning defender the right to counterattack from his province the starting point of the previous attack.
An attack ended with a tactical victory may be immediately repeated.
Amphibious Attack
A player may attack by sea an enemy or independent province that isn’t adjacent on the map, when the two provinces are linked with a sea route and the attacker owns a fleet.
Before the FoG battle may be engaged a naval encounter will occur, whose outcome will be determined by the number of fleets owned by the two players, with the one having more constraining the other to retreat but without any loss of fleets. If the players own the same number of fleets the encounter will be determined with a draw of the next Italian lottery (taking place every Tuesday, Thursday and Saturday), that is possible to consult here: http://www.lottomaticaitalia.it/lotto/home/
The losing player will have wrecked one of his fleets.
If more than one naval encounter has to be decided the outcome of the 2nd attack will be determined using the 3rd number of the wheels and so on.
Battles
When an independent province is attacked the task of commanding its troops will be randomly assigned to the player who will get the highest number of the next Italian lottery draw, being the players assigned to the different wheels in the subsequent order:
Byzantine Empire: Bari
Crown of Aragon: Cagliari
Duchy of Milan: Firenze
Hafsid Kingdom: Genova
Kingdom of Castile: Milano
Mamluk Sultanate: Napoli
Ottoman Empire: Palermo
Venetian Republic: Roma
Fedem: Torino
Ericdoman1: Venezia
If a battle ends with a draw or a marginal victory no consequences will follow.
Draws and marginal victories are determined in accord with the FoG rules.
Diplomatic Agreements
The players may conclude agreements of every kind making them formal with their declaration on the forum. Agreements are enforceable by the umpire only when a fine in money is determined for the case of a violation. Every other aspect of the treaty that has already taken place won't be liable of being reversed.
Victory
The player that at the end of the campaign will have the greater number of provinces and much money will win the game. Every 100 ducats will be counted as 1 province. If two or more players will have the same number of provinces or the equivalent amount of ducats, the player with much remaining money will prevail and then the one with the highest stability level. Otherwise both players will be declared winners “ex aequo”.
After reading on the forum all the clever suggestions made about new features to be added to the game, in order to make it more various, and having noticed the no one player showed signs of oppositions, I've decided that some of them may be inserted, though retaining a more abstract form that helps me to manage eveything in a plain manner.
I also wish to make clear that all the rules are tendentially studied with the idea of making things balanced between all kind of players, weak and strong, so to maintain the interest of everibody high till the end.
Down here I've written out, under the single titles, the specific changes and implementation of the rules that are going to take immediate effect with this publication.
The whole revised rules are to be found on the opening message of this thread.
I hope that everybody will be satisfied of the new, more complex, frame.
Nations, Provinces and Treasury
Each nation owns at the beginning of the game a treasury of 500 ducats and 5 provinces, with 1 Capital Province (marked with an asterisk and underlined on the map) and 1 Core Province (marked with an asterisk on the map).
Every nation fights with his own specific army:
Venetian Republic - Condotta Venice (SOA) in the region of Italy and Central Europe / Condotta Venice (outside Italy) (SOA) in the other regions
Mode of Play
If some problem arises they are requested to make it clear on the forum in order to let the other players be informed. In this case a temporary time-out may be allowed giving the other players the chance of suspending the current challenges and to launch new ones in substitution. If the problem persist the player will be substituted and the unfinished matches will be attributed to his opponents.
Random Events
At the beginning of every month the results of the next Italian lottery draw will be used to determine what random event is going to happen in every nation. For this purpose each nation will be assigned to the different wheels in the subsequent order:
Byzantine Empire: Bari
Crown of Aragon: Cagliari
Duchy of Milan: Firenze
Hafsid Kingdom: Genova
Kingdom of Castile: Milano
Mamluk Sultanate: Napoli
Ottoman Empire: Palermo
Venetian Republic: Roma
The numbers will determine the events and the consequent effects as follows:
1-10 / Riots / -1 stability level
11-20 / Famine / -25 ducats
21-30 / Earthquake / 1 fortification destroyed in a province chosen by the player (if present)
31–40 / Storm / 1 fleet sunk (if present)
41-50 / Administrative Reforms / +1 stability level
51-60 / Good Harvest / + 25 ducats
61-70 / Defensive Efforts / 1 fortification built in a province chosen by the player
71-80 / Naval Efforts / 1 fleet assembled
81-90 / Political Leadership / 1 bonus action
Actions
Actions consist in the building of Fleets, Fortifications and Siege Trains, in Tax Exemption and in different types of Attacks.
Fleets
Fleets play their role in the game enabling to launch amphibious attacks and determining the outcome of naval encounters.
Every player that owns at least one maritime province may build up a fleet paying 50 ducats.
The inherent action takes 4 days to be completed after which the fleet becomes operational at 23.59 GMT hr. There are no limits in building fleets.
Every fleet will be automatically destroyed as soon as the nation will lose his last maritime province.
Fortifications
Fortifications give a defeated player the chance of avoiding the loss of a province after a Strategic Defeat, allowing his army to retire inside and sustain a siege.
Every province owned by a player and not targeted by an attack already launched may be fortified paying 50 ducats. The inherent action takes 4 days to be completed after which the fortification becomes operational at 23.59 GMT hr.
After that a Strategic Defeat regarding a fortified province is proclaimed on the forum the outcome of the siege will be decided by the draw of the next Italian lottery wheel of the attackers, with a result of 1-45 heralding a siege failure and a result of 46-90 heralding the capture of the fortifications, their consequent destruction and the conquest of the province.
Siege Trains
Siege Trains help an attacker in overcoming the presence of fortifications during a siege.
Every player may build up a Siege Train paying 30 ducats.
The inherent action takes 4 days to be completed after which the Siege Train becomes operational at 23.59 GMT hr. There are no limits in building Siege Trains.
If the attacker wants to use his Siege Train he has to declare it on the forum when launching the attack.
If the battle ends with a defeat the siege train will be destroyed.
If the battle ends with a draw, a marginal or a tactical victory the siege train will remain intact.
If the battle ends with a strategic victory the outcome of the siege will be decided by the draw of the next Italian lottery wheel of the attackers, with a result of 1-30 heralding a siege failure and a result of 31-90 heralding the capture of the fortifications, their consequent destruction and the conquest of the province.
Every Siege Train is liable to be used only once.
Tax Exemption
Every player may declare a Tax Exemption in order to obtain an enhancement of 1 pt. of his stability level, paying 60 ducats.
The inherent action takes 4 days to be completed after which the effects of the Tax Exemption becomes operational at 23.59 GMT hr. There are no limits in declaring Tax Exemptions.
Attacks
An attack against a province owned by another nation repulsed due to a draw or a defeat in battle may not be immediately reiterated by the attacking player, having the winning defender the right to counterattack from his province the starting point of the previous attack.
An attack ended with a tactical victory may be immediately repeated.
Amphibious Attack
A player may attack by sea an enemy or independent province that isn’t adjacent on the map, when the two provinces are linked with a sea route and the attacker owns a fleet.
Before the FoG battle may be engaged a naval encounter will occur, whose outcome will be determined by the number of fleets owned by the two players, with the one having more constraining the other to retreat but without any loss of fleets. If the players own the same number of fleets the encounter will be determined with a draw of the next Italian lottery (taking place every Tuesday, Thursday and Saturday), that is possible to consult here: http://www.lottomaticaitalia.it/lotto/home/
The losing player will have wrecked one of his fleets.
If more than one naval encounter has to be decided the outcome of the 2nd attack will be determined using the 3rd number of the wheels and so on.
Battles
When an independent province is attacked the task of commanding its troops will be randomly assigned to the player who will get the highest number of the next Italian lottery draw, being the players assigned to the different wheels in the subsequent order:
Byzantine Empire: Bari
Crown of Aragon: Cagliari
Duchy of Milan: Firenze
Hafsid Kingdom: Genova
Kingdom of Castile: Milano
Mamluk Sultanate: Napoli
Ottoman Empire: Palermo
Venetian Republic: Roma
Fedem: Torino
Ericdoman1: Venezia
If a battle ends with a draw or a marginal victory no consequences will follow.
Draws and marginal victories are determined in accord with the FoG rules.
Diplomatic Agreements
The players may conclude agreements of every kind making them formal with their declaration on the forum. Agreements are enforceable by the umpire only when a fine in money is determined for the case of a violation. Every other aspect of the treaty that has already taken place won't be liable of being reversed.
Victory
The player that at the end of the campaign will have the greater number of provinces and much money will win the game. Every 100 ducats will be counted as 1 province. If two or more players will have the same number of provinces or the equivalent amount of ducats, the player with much remaining money will prevail and then the one with the highest stability level. Otherwise both players will be declared winners “ex aequo”.
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
-
Lysimachos
- Colonel - Ju 88A

- Posts: 1502
- Joined: Tue Dec 08, 2009 9:38 am
- Location: Italy
Re: ”XV century AD – Mediterranean Campaign”
The 2nd message on the opening page of the thread has also been revisited in order to summarise all the features regarding every nation and is now divided in two sections:
1) "The map" = detailing the site where finding an updated map of the campaign
2) "The Summary Chart" = detailing stability, treasury, fleets, siege trains, fortifications and current attacks regarding every single nation.
1) "The map" = detailing the site where finding an updated map of the campaign
2) "The Summary Chart" = detailing stability, treasury, fleets, siege trains, fortifications and current attacks regarding every single nation.
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
Re: ”XV century AD – Mediterranean Campaign”
1st Action
Land Attack
Mamluks attack Cyrenaica (target) from Marmarica (starting point)
750 pts. Battle, DM on, FoW on.
Defending army led by a player randomly chosen with the lottery draw of Tuesday (Thursday, Saturday).
2nd Action
Land Attack
Mamluks attack Libya (target) from Egypt (starting point)
750 pts. Battle, DM on, FoW on.
Defending army led by a player randomly chosen with the lottery draw of Tuesday (Thursday, Saturday).
kilroy
Land Attack
Mamluks attack Cyrenaica (target) from Marmarica (starting point)
750 pts. Battle, DM on, FoW on.
Defending army led by a player randomly chosen with the lottery draw of Tuesday (Thursday, Saturday).
2nd Action
Land Attack
Mamluks attack Libya (target) from Egypt (starting point)
750 pts. Battle, DM on, FoW on.
Defending army led by a player randomly chosen with the lottery draw of Tuesday (Thursday, Saturday).
kilroy


