Overcrowding... help!

PC/MAC : Turn based Empire building in the ancient Greek World.

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vindtiger
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Wed Oct 12, 2005 12:02 pm
Location: Melbourne, Australia

Overcrowding... help!

Post by vindtiger »

How do you prevent your city overcrowding? I've upgraded to a large town or city........ but it doesn't seem to go any farther than that. :x Is that because of the population? The city's happiness is getting worse because of it, and I'm really struggling just to keep the poplulation simply "content"!. :shock:

Please help me any way you can by telling me how to keep overcroding at a minimum.

Thanks 8)
durin
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 43
Joined: Wed Aug 31, 2005 4:39 pm

Post by durin »

You need to think before you do....

Just more settlement level, just more require of armies and temple to do them happy and safe.

Or you make them worse of "Empire Overview"...

Tacation level (you set high tax)
Food required (low food to your people)
Work rate (more work than 100 %)

-------------

City Factors :

*City size : The larger the city the more crowded it gets and the worse living conditions are, make people unhappy.

*Visiting Armies : Law and order is upheld by the military, and so the larger an army the more peaceful and secure it will be. This generally keeps the citizens happy.

*City buildings : Certain civic advancements and religious buildings provide a "feel good" factor

A good city will be to need...
-Temple
-Doctor
-Army
-University (More level, good for resources and happy city)
-Empire overview to control of tax, food and work to please them...

Also you need a good place of Food and Silver every round, never to use close to deficit. Always excess, do them happy.
honvedseg
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 450
Joined: Mon Apr 04, 2005 6:12 pm
Location: Reading, PA, USA

Population

Post by honvedseg »

You have several options for dealing with pesky dissidents. You can increase your city garrison using cheap astynomia or hillmen to keep maintenance costs down, or you can construct an educational facility which increases happiness at levels of Library and above while also giving you research points, or you can export the surplus population as peasants to your frontier towns. If the absolute worst comes to pass, and you can't handle the teeming masses any other way, pick a fight with a neighbor and send in a wave of peasants to thin your numbers. It won't be the first time that a government has started a war to divert attention from domestic problems.

Street traders and markets give you a significant happiness boost, as do doctors and clinics. The health structures tend to add to the problem as the game goes on, however, while the commercial ones give you significant production bonuses to the city's output. Shrines do nothing but boost happiness, but they do a LOT of that. I generally prefer to build both a school and a market in each city rather than dedicate a slot to something with no production bonus, but sometimes I can't spare the slots. Then I build a shrine and one resource building, and use the rest of the slots for military facilities.

Early in the game, your population is like gold, but inflation soon sets in. By the time I've run 100 turns, I've already torn down any herbalists or other health facilities to make room for other structures. Now, if you needed population units to produce troops, like in Legion 1...
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