Mines

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chief
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
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Location: central Florida

Mines

Post by chief »

Checked the manual on this subject and didn't find anything. Can I assume that Ground egineers can disable ground mines ? Next question, How do I disable Sea/River/Bay mines ? TIA
Zhivago
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Joined: Wed Oct 26, 2011 8:15 pm

Re: Mines

Post by Zhivago »

Pionere units are best to clear mines at this point. Pioneers can knock a minefield out in one shot. Grenadier units are probably next on the list, along with some arty units.

Personally, I would like to see the Bridge Engineer transformed into a more "combat engineer" role that can not only clear minefields, but CAN CREATE MINEFIELDS. That would be a cool feature.
chief
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Thu Jan 13, 2011 6:24 pm
Location: central Florida

Re: Mines

Post by chief »

Zhivago: Doctor Thank you, that takes care of land/antipersonel mines but the main problem is, how do we get rid of FLOATING mines ? I didn't see minesweepers and shelling did not help. Tanks
fsx
Warhammer Moderator
Warhammer Moderator
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Re: Mines

Post by fsx »

Look at
viewtopic.php?f=147&t=36381

Traits for mines

Rudankort wrote:
"minefield" trait is used by minefields. These units have some special properties, for example they are hard to spot, slow down friendly movement and trigger ambushes even though they do not have active attacks. "minesweeper" unit can destroy a minefield in a single attack. "minekiller" unit cannot remove the minefield in one go, but still can do some damage to it (e. g. artillery or ship could bombard it). All other units cause and take 1 point of damage when attacking minefields.
chief
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Thu Jan 13, 2011 6:24 pm
Location: central Florida

Re: Mines

Post by chief »

Fsx

Tank you, it's what I suspected but when I tried ship bombardment it did nothing that's why I asked. Thanks again for replies guys.
Razz1
Panzer Corps Moderator
Panzer Corps Moderator
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Re: Mines

Post by Razz1 »

It was a miss!

Bad die roll.

Engineer kills mine for -1 in strength
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