pipfromslitherine wrote:All ranges fall into a bracket of 1-2-3-5-7+ tiles. That is, calculation are based on values set for these 5 different ranges. The ranges in BA are not linear (this avoids almost all combats being offscreen) and that is what we use the brackets for.
Cheers
Pip
Thanks for clarification Pip. I'm still a little confused though.
Looking at the top picture, the Sherman is 4 tiles away and it's HE accuracy is marked as 85% (the number in square brackets being the actual accuracy at that range I'm assuming), which is the third number in its accuracy sequence of 100 - 100 - 85 - 60 - 50.
I take those numbers to mean that it is 100% accuracy at 1 tile away, 100% at 2 tiles away, 85% at 3 or 4 tiles away, 60% at 5 or 6 tiles away and 50% at 7 or more tiles away unless it is completely out of range - is that correct?
So why is the range bracket 2? I'm probably misunderstanding here (not for the first time), but I'd expect range bracket 2 to be the second number in that 100 - 100 - 85 - 60 - 50 sequence. Shouldn't it therefore be showing range bracket 3 at that range (3-4 tiles)?
Similarly the bottom picture shows it shooting at something two tiles away - should that be range bracket 2 and not 1 as it indicates?
From what I can see, the range in tiles and the accuracy stats with the square brackets around it are really all we need - is there therefore any reason to even have the range bracket figure in there, especially if it's causing confusion (or maybe it's just my poor aging brain).
Cheers,
Mark