Is there any documentation about the use of traits in the equipment file?
I would like to know if there is a list of them (old and new) and which are their effects, what units do they apply to, etc...
I like very much the new "Usable transport" column added to the eqp file!!!
Besides, refering to transport: I see some units are classified in the "Transport Category" as "heavypull"... This corresponds to the "heavypull" usable transport "trait"... This way you can add specific transport units to determined units, giving more variety to the transport units uses (it was not real to use the same transport unit for light an super heavy arty for example).
The question is: Can new types of "Transport Category" and "Usable transport" be added in the equipment file? For example: If I create a new "usable transport" type called "HeavyTransp1" (for example) can it be done that this unit can only be towed/transported by a tranport vehicle with the trait "HeavyTransp1" in the "Transport Category" column?
Can a unit have more than one usable transport? Example: The german 88 mm Gun could have the following traits in Usable transport: heavypull Heavytransp1 sea rail air glider.
I think I can mod the eqp file and to check, but perhaps some of the game designers can give a morer "technical" advice about this question...
With this new feature, I think we shuld be able to model more accurately the special rail transport used by the "Karl Gerat" gun, to improve its "strategic" mobility in a battlefield... Besides, a lot of interesting possibilites arises!!
I think I'm falling in love with this game an how it is improving!!!




