Mission Briefing SCENUI File Help Needed

Download scenarios and talk about scenario design.

Moderators: Slitherine Core, BA Moderators

Post Reply
Old_Warrior
Major - Jagdpanther
Major - Jagdpanther
Posts: 1022
Joined: Fri Apr 30, 2010 3:13 am

Mission Briefing SCENUI File Help Needed

Post by Old_Warrior »

I am in the midst of putting together a thread on the Mission Briefing UI files. If anyone would like to help me out please PM me. I have started analyzing it line by line but one part of it is confusing. Here is my question:

Using the Battle for Normandy - first mission - SCENUI_DDay.txt as an example:

// start anim
[#START]
ANIM PLACE DDaytitle 0 615 35
ANIM BOUNCE DDaytitle 0 1000 1000 10
ANIM PLACE DDaytexta_back 0 1024 105
ANIM MOVE DDaytexta_back 40 80 70 1
ANIM BOUNCE DDaytexta_back 40 1000 1000 10

Why does the DDaytexta_back and the remaining ANIM that follow have a "ANIM MOVE" line while the mission title line "DDaytitle" does not have one?

The background image and foreground text caption come up on the UI as a static item unlike the other briefing pages where the text actually moves.

Perhaps a better understanding of the values after the name of the subroutine DDaytitle, DDaytitle_back, etc. would help?
pipfromslitherine
Site Admin
Site Admin
Posts: 9937
Joined: Wed Mar 23, 2005 10:35 pm

Re: Mission Briefing SCENUI File Help Needed

Post by pipfromslitherine »

Without having the file in front of me, my guess would be that these items start their lives offscreen, and the move brings them on (making them appear) and then bounces them.

Cheers

Pip
Old_Warrior
Major - Jagdpanther
Major - Jagdpanther
Posts: 1022
Joined: Fri Apr 30, 2010 3:13 am

Re: Mission Briefing SCENUI File Help Needed

Post by Old_Warrior »

Actually they are static. They never "bounce" during the briefing like the Mission Briefing Map segment which follows.
Post Reply

Return to “Battle Academy : Scenario Design”