Well, I really had a good time playing FoG during the tournament. The game flows gently, and after the second round, I could calculate dices for combats quite fluently. The game itself it´s fun to play.
There are other things that I think that can be improved IMO:
a) Terrain.- Well, I won all initial tactical rolls, and so could choose terrain pieces I needed, but, in every game, I had to deploy terrain on flanks and long borders. I had Early Achaemenid Persians, with hordes of sparabara, so I needed rough terrain in the center. Why this happened? In the placement roll, only 1/3 of terrain pieces are placed not in touch with any borders, and still only 1/3 of those can´t be slided by your opponent during the adjustment roll. This made me think that winning tactical rolls is not as useful as it seems. And, thinking of armies very terrain-dependant, like, for example, Ancient Spanish, it make games quite difficult for them. Game after game, this average makes terrain accumulate on borders. I have read some reports in this forum, and "terrain was mostly on borders" is a very common description of the table after terrain setting. Wouldn´t it be possible to give players more control over the terrain that they place rather than the terrain placed by your enemy? At least for the winner of the tactical roll. I love the concept of tactical rolls, but think that with current rules, its effects are under rated.
b) Shooting.- Well, I had the feeling that shooting was a bit useless. Once you get HP2B, the enemy gets -1 for CT´s, and that´s all, folks. I did not expect to shoot down a BG of superior legionaries, but, for example, during my third game, I spent about seven shooting phases with a BG of sparabara aiming a BG of LF, and all I got was a disruption. Even being shot by more than one BG in different directions, BG´s don´t have much problems to pass CT´s. And the +2 bonus for death rolls makes things difficult for archers. Well, I indeed agree with this bonus, but your comments about the benefits of massive shooting concerning only the death rolls are not that realistic. I think that and aditional -1 if all bases in a BG are impacted would help. And preventing from a lucky roll that can be too powerful against cavalry, I´d allow this extra -1 for CT´s only if the enemy BG is shot by more than one BG not in the same BL, Why? Well, this means that arrows would come in different directions (how could you place your shield to protect you?
Congratulations for the game, mates.


