Rudankort wrote:chris10 wrote:tjeren wrote: with every move or action in scenario game eats more i more ram and it crash when reach 870MB
that seems natural as the game would crash anyway around 1GB RAM usage but since W7-X64 claims more system ressources than Win7-32bit I suppose the crash simply comes earlier as the application can not reach the adress space reserved for the system...
I really would encourage you to upgrade to at least 4GB RAM..anything under 4GB RAM does not makes any sense for a x64 operating system as it needs more ressources
Chris, how do you explain that:
I would like to try if only I know to what in particular you are referring to ?...
If you refer to this bit
Rudankort wrote:
I really would encourage you to upgrade to at least 4GB RAM..anything under 4GB RAM does not makes any sense for a x64 operating system as it needs more ressources
Chris, how do you explain that:
[/quote]
the actual system requirements as given by those who have really tested the OS might look something like "Win7 x86 edition requires 0.8 GB RAM, x64 edition requires 1.1 GB of RAM". As those numbers are always rounded up to a nearest GB, you end with 1 GB and 2 GB even.
So having 2GB on x64 will probably conflict with applications which try to use more RAM when there is only around 900MB left and giving the fact people nowadays run a lot of other stuff like AV and whatever RAM is even less
The only point of running an x64 OS is to use more RAM and not to stumble around with 2GB system RAM...
Thats said and coming to x86 games, there might be other situations where x64 edition will really need to a lot more memory. Consider scenario where you run multiple applications, some of them are 64b, others are 32b. Each application requires DLLs which match its bit-ness - hence you will also need many components to be loaded twice, 32b and 64b, or at least to have 32b-64b translation layers loaded instead of them.
With only 2GB system RAM I can only see bad things happen then besides that x64 do use more space for storing memory since each adress is generally twice as long. This means that storing the locations of data in memory takes more memory itself.