Erik
Then please send your mod to me, I'll check myself. rudankort@rsdn.ru
AK Scenario Editor
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
Re: AK Scenario Editor
It will be the Massi mod - he will need to update it for AK. I had the same problem with my mod. I ended up only using Massi's layerstations.png and using the native AK tilesets for everything else to get around the issue.
Re: AK Scenario Editor
Sent you a zip of the mod folders.Rudankort wrote:Erik
Then please send your mod to me, I'll check myself. rudankort@rsdn.ru
Thanks
Erik
Re: AK Scenario Editor
I suspected this as well.El_Condoro wrote:It will be the Massi mod - he will need to update it for AK. I had the same problem with my mod. I ended up only using Massi's layerstations.png and using the native AK tilesets for everything else to get around the issue.
But it does not explain the problem with the missing new fields in the unit parameters.
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
Re: AK Scenario Editor
I looked at posts but couldn't see any reference to this problem. What missing fields?
Re: AK Scenario Editor
This a hopefully local problem with my mod/units, and it is not related to the tile set problem.El_Condoro wrote:I looked at posts but couldn't see any reference to this problem. What missing fields?
When I shift-click on one of my custom units I first get a Visual Basic error, then the old unit parameters open without the new field(s) like max unit strength.
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El_Condoro
- Panzer Corps Moderator

- Posts: 2119
- Joined: Tue Jun 03, 2008 9:32 am
Re: AK Scenario Editor
Check that you don't have a custom editor_unitparams.htm file in the UI folder. Mine is dated 20/06/12.
Re: AK Scenario Editor
Yep, that was the culprit.El_Condoro wrote:Check that you don't have a custom editor_unitparams.htm file in the UI folder. Mine is dated 20/06/12.
I had a custom file dated 30.06.12 in the Mod UI folder that was actually copied into the Beta UI folder and overwrote the original AK file.
All is well.
Thank you very much
Erik
