Thoughts on per turn scenario income

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deducter
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1140
Joined: Thu Aug 11, 2011 11:00 pm

Thoughts on per turn scenario income

Post by deducter »

I noticed that in almost all scenarios, even the offensive ones, the player gets a per turn prestige income. I don't like this, because to get the most prestige the player should just delay the end of the game to "milk prestige." It amounts to just pressing end turn a whole bunch a times at the end of scenarios and is boring. Wouldn't it be better just to remove the per turn income but massively increase the prestige for winning DV/MV, so that the overall prestige levels are comparable? That way, you don't have to sit there and keep pressing end turn to get the most prestige from a scenario.
monkspider
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1254
Joined: Sat Aug 13, 2011 3:22 am

Re: Thoughts on per turn scenario income

Post by monkspider »

I like the per-turn prestige on defensive scenarios, but I do agree with you that there is no need for it on offensive ones. It just leads to the kind of cheesy behavior you describe.
Chris10
Captain - Bf 110D
Captain - Bf 110D
Posts: 890
Joined: Tue Mar 27, 2012 1:06 am
Location: Spain

Re: Thoughts on per turn scenario income

Post by Chris10 »

I agree with Deducter...a to big per turn income may lead to simply hit end turn a few times in order to maximize gain...
Increasing prestige for taking VH hexes in offensive missions could be an option too
zappel
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 535
Joined: Tue Feb 28, 2012 6:44 pm

Re: Thoughts on per turn scenario income

Post by zappel »

Yes, these are a good suggestions!
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