A routing unit : does it have to flee first straight forward or may t turn to avoid going near a friendly unit ( in the 4 MU ) as long as he goes towards his end of the table .
A pursuing unit : does the unit have to pursue the ennemy straight "forward" or may it turn to contact another target ( especially if the feeing unit goes far far away and you cannot reach it . ( similar to charges )
Routing and pursuing
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Blathergut
- Field Marshal - Elefant

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Re: Routing and pursuing
-p. 63: ...directly away from enemy...may shift 1 base width...may pivot a bit to line up to move through a gap
-I assume you must follow the fleeing enemy straight along the same path...however...p. 31...if the target moves out of range, pursuer may wheel towards next nearest target within 2MU of the original target or within 2MU of the retreat path
-I assume you must follow the fleeing enemy straight along the same path...however...p. 31...if the target moves out of range, pursuer may wheel towards next nearest target within 2MU of the original target or within 2MU of the retreat path
Re: Routing and pursuing
OK but define what's directly away from the ennemy ...straight line or a bit of turning ...what about routing away from an ennemy because you break due to morale test after seing a friendly unit broken and there are ennemies on your front and on your left ....
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Blathergut
- Field Marshal - Elefant

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Re: Routing and pursuing
Again, just my opinion. You probably need an author to clarify completely. I would think directly away during an evade/rout would be perpendicular to the front of the enemy causing the break. Otherwise, as in seeing friends and breaking, I'd go directly back towards table edge, wheeling if necessary to aim at it. As for enemy to front and left, split the difference, wheeling to line up and then moving away from both initially.
Re: Routing and pursuing
Thank you ...our problem is we are but 2 people playing and we also play FOGAM and FOGR and try not to mix everything 
Re: Routing and pursuing
The rules state "Units making a retire or evade move go directly away from the enemy causing them to retreat."Again, just my opinion. You probably need an author to clarify completely. I would think directly away during an evade/rout would be perpendicular to the front of the enemy causing the break. Otherwise, as in seeing friends and breaking, I'd go directly back towards table edge, wheeling if necessary to aim at it. As for enemy to front and left, split the difference, wheeling to line up and then moving away from both initially.
I guess it's the definition of what's "directly away" that's causing the problem.
For a charge it will be in the direction of the charge.
For firing the direction faced by the enemy unit(s) firing at it.
Both of these will split the angle if more than 1 enemy units is affecting it.
For units retiring for other reasons it will be straight backwards if this is towards their own table edge, or in whichever direction takes it furthest away from the enemy (any enemy) in other circumstances.
It's not easy to define which is the best direction for a unit to retreat - in general (for non-broken units) it would be in a direction which is safest for the retiring unit. This is impossible to define precisely because of the infinate number of possibilities that could occur in a agme.
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deadtorius
- Field Marshal - Me 410A

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Re: Routing and pursuing
Blathergut and I are in the same boat, not really a bad thing though as now Austria has found the way to constantly defeat the forces of France, and next week we have more surprises for the Frenchies in storeThank you ...our problem is we are but 2 people playing and we also play FOGAM and FOGR and try not to mix everything

