To Tame a Land Redux!

Forum for campaigns based around the Field of Glory digital version

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keyth
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To Tame a Land B.C.

Post by keyth »

I was thinking ahead earlier about what to do when this campaign reaches its conclusion. One idea that has sprung to mind is to run a very similar format using Immortal Fire as the basic army book.

However, rather than selecting two armies, a culture/region would be chosen, giving a wider range of armies to use:

African
Late Dynastic Egyptian
Early Carthaginian
Kyrenean Greek

Barbarians
Thracian
Skythian or Saka
Early Sarmatian
Galatian

Hellenes
Classical Greek
Syracusan
Hellenistic Greek

Indian
Classical Indian
Graeco-Bactrian
Indo-Greek

Macedonian
Alexandrian Macedonian
Early Successor

Asiatic
Early Achaemenid Persian
Lydian
Late Achaemenid Persian

If you are interested in playing and/or have any suggestions about changing the format, let me know and I'll start a separate discussion thread.

Cheers!
Keyth

ubi solitudinem faciunt, pacem appellant.
macsen
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Re: To Tame a Land Redux!

Post by macsen »

I'm in.
keyth
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Re: To Tame a Land Redux!

Post by keyth »

Map for last season updated and available in 'News'.
Keyth

ubi solitudinem faciunt, pacem appellant.
keyth
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Re: To Tame a Land Redux!

Post by keyth »

Despite the ringing of bells, singing of hymns and the other paraphernalia of their faith, Tiavals' Crusaders have been driven back into the sea.

keyth(Arab Conquest) 18/38
Tiavals(Crusader) 56/55

Arab IC took the field and lost an FC, Crusader generals all ran away ;)
Keyth

ubi solitudinem faciunt, pacem appellant.
Tiavals
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Re: To Tame a Land Redux!

Post by Tiavals »

It was a terribly shameful battle. I was certain I would spread the good faith forward, but it was devastating, more to do with the People's Crusade than the Princes, sadly.

As for the Immortal Fire version, I'm certainly in!
keyth
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Re: To Tame a Land Redux!

Post by keyth »

I must admit that I was expecting much more trouble from the armoured superior HF. I think a combination of dice and your rout-ravaged right flank assisted me greatly!
Keyth

ubi solitudinem faciunt, pacem appellant.
Tiavals
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Re: To Tame a Land Redux!

Post by Tiavals »

Probably. My troop placement was disastrous. After a single rout most of my units were fragmented. I too had placed great expectations on them. Alas, it was not meant to be so. :)
batesmotel
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Re: To Tame a Land Redux!

Post by batesmotel »

I'm in for the IF campaign.

Chris
....where life is beautiful all the time
Aristides
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Re: To Tame a Land Redux!

Post by Aristides »

Me too!

Suggestion 1: have Mauryan Indians rather than just classical - better army and fits with the dates anyway.
Suggestion 2: The first person to quote a line from the Bhagavadgita gets to choose to play India*.


"Treating pleasure and pain, gain and loss, and victory and
defeat
alike, engage yourself in your duty."

Bhagavadgita (2.38)


* First person from 9 pm 3 July GMT
‘I go North, to the swords and the siege,
That yet for a while rivers may run clean and birds build their nests,
Ere Night comes.’
Aristides
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Re: To Tame a Land Redux!

Post by Aristides »

Actually, on a less seemingly frivolous note, I do have a suggestion.

I expect it's rather an unpopular idea, as most games and tourns are played in the way I am condemning, and we live in an age where more is amost always considered better.

In some ways FoG simulates ancient/medieval battle poorly - most notably by having 100 seperate little units all acting individually, and independently, like squads on a WWII battlefield. This weakness is exacerbated by playing with so many Army Points. Most people play most games at 500 AP but i recently played a slew of games at 300 and 350. And it is clear to me that these smaller, less dense, games are a much better simulation - and in many ways more fun. It's less slog, more manoeuvre. More space on the battlfield. And it's harder to mend a mistake made at set-up/early on. Battles are arguably more decisive too.

Many of us are playing the temp league, which will be followed by another league soon - many, many games at 500 pts. Maybe we could play this one tourn at 300/350?
‘I go North, to the swords and the siege,
That yet for a while rivers may run clean and birds build their nests,
Ere Night comes.’
batesmotel
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Re: To Tame a Land Redux!

Post by batesmotel »

I agree that playing with smaller point totals in the 300-400 point range would be a nice change for the IF campaign. It's nice to have actual room to maneuver on the map without wall to wall troops.

Chris
....where life is beautiful all the time
keyth
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Re: To Tame a Land Redux!

Post by keyth »

'Classical Indian' covers all the Indian lists in this context (copied and pasted the army list from Slitherine ;) ).

With regard to points, my one concern is that some armies just don't work much under 400 points. That said, I think it would be cool to have differing points totals in different seasons so we can experiment in the 300 - 400 range without tying ourselves into one or the other until we have a happy medium - with each player having a larger potential pool of armies, there shouldn't be too much problem.
Keyth

ubi solitudinem faciunt, pacem appellant.
Turk1964
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Re: To Tame a Land Redux!

Post by Turk1964 »

Yep im in for the IF campaign.As for the amount of points per army i find 500 to be a happy medium but 400 to start with would be ok with me.
phlewis
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Re: To Tame a Land Redux!

Post by phlewis »

I'm in for the IF campaign. I actually prefer 600 points but I'll give the lower point armies a try. I think the idea of having lower point armies for only certain seasons sounds like a good compromize.
iandavidsmith
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Re: To Tame a Land Redux!

Post by iandavidsmith »

The great Lord and King of Chaldia increases his renown
limit on his Empire Credit Card , swipes away , and buys
himself a mercenary army to sail to the Island of Kreten :lol:

Att Keyth

Challenge Posted
Password= keyth

Bon Voyage all :P
batesmotel
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Re: To Tame a Land Redux!

Post by batesmotel »

In the Thrakesion province, the once and future emperor decides that it will also be fun to play with the Kretens. A mercenary horde has been dispatched to enjoy their company.

Password: keyth

Chris
....where life is beautiful all the time
Tiavals
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Re: To Tame a Land Redux!

Post by Tiavals »

macsen(Early Bulgarians(Later) 49/49
Tiavals (Avars) 28/43

I lost a TC, macsen lost a FC
keyth
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Re: To Tame a Land Redux!

Post by keyth »

batesmotel wrote:In the Thrakesion province, the once and future emperor decides that it will also be fun to play with the Kretens. A mercenary horde has been dispatched to enjoy their company.

Password: keyth

Chris
Only my sixth battle this season... :)
Keyth

ubi solitudinem faciunt, pacem appellant.
batesmotel
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Re: To Tame a Land Redux!

Post by batesmotel »

keyth wrote:
batesmotel wrote:In the Thrakesion province, the once and future emperor decides that it will also be fun to play with the Kretens. A mercenary horde has been dispatched to enjoy their company.

Password: keyth

Chris
Only my sixth battle this season... :)
Obviously everyone thinks the Kretins make great playmates ;-).

Chris
....where life is beautiful all the time
keyth
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Re: To Tame a Land Redux!

Post by keyth »

The Kretins can't count either - 7th this season. Damn, those beaches must be good! :)
Keyth

ubi solitudinem faciunt, pacem appellant.
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