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Post-turn:

Moderators: rkr1958, Happycat, Slitherine Core


Does an insanely high Axis casualty total count? Probably the highest I've suffered since my very early days. But that I can recover from, and the early French PPs will help. It provides plenty of opportunities and options for the Axis.Stauffenberg wrote:The French defense line is crumbling now. The huge pocket near Strasbourg means the French can't rail some of these to the aid of Paris. The French corps in Antwerp is cut-off from the defense too. The French fighter must evacuate and so on.
I have a feeling that Paris can fall very early in this game and then England is wide open for a Sealion. What did Morris benefit from taking out Belgium in turn 1 as the Allies? In my eyes. Nothing at all. Now he will pay the price for this attack with smaller convoys, slower US PP progress etc.
If you can destroy the British corps in Lille and 2x south of Lille then the British will have a very small force in England once France falls so Sealion should have a bigger chance of success.






That explains some of it, of course. But I also think the French are doing above average too. His effectivness is only in the 50s, and mine is in the 70s and 80s. It's a combination of both.Diplomaticus wrote:Joe,
I'm wondering if the higher casualties you're taking are not largely due to the fact that Morris' attack on Belgium negated the usual -20% Effectiveness penalty? It seems to me that it might explain a lot of those unusually high losses you've been taking. What do you think?







I like it too. It took me a few turns to figure out the best way to do the screenshots, but I think I'm going to stick with this one.Diplomaticus wrote:Let me finally add that I really love the techniques you're using to do this AAR. The before/after shots with the arrows, etc. are a great feature.

Thank you for the praise. I'm not so great at inventing grand new strategies, so I don't consider myself very creative in the overall strategy sense. But I do love the little details involved in planning and executing a turn's moves. This is where I get creative sometimes.rkr1958 wrote:Joe,
I am constantly amazed by your efficiency and tactical execution. I would dare say that you are top player in these two areas. And, this coupled with the fact that you are also among the best when it comes to strategy; makes you in my opinion one of the best GS players.
I still shutter when I think of as the allied player bracing myself for your '42 summer offensive in Russia. Expecting to lose 4, but no more than 5, infantry corps on the first turn and then seeing on the receipt of my turn that I lost 12! Then there's summer '43 outside of Omsk when I think your offensive power is all gone. Silly me, I'm preparing for a little offensive myself when you roll up my front line killing 3 infantry, 2 mech and an armor corps and send my Russians running back in panic to hold Omsk and keep their country in the game. For those that say it's a piece of cake to win as the allies and they know the formula ... I wish they'd give it to me.


I think it is the transport with a GAR you sank a few turns ago.joerock22 wrote: **note - that 1 naval unit destroyed for UK is wrong; I haven't destroyed any yet. Everything else looks correct as far as I can tell
So then it should show (3) infantry units lost and (0) naval units lost?zechi wrote:I think it is the transport with a GAR you sank a few turns ago.joerock22 wrote: **note - that 1 naval unit destroyed for UK is wrong; I haven't destroyed any yet. Everything else looks correct as far as I can tell

