GS 2.1 Commander range/coverage questions

PSP/DS/PC/MAC : WWII turn based grand strategy game

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BuddyGrant
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 225
Joined: Sat Apr 11, 2009 7:06 am

GS 2.1 Commander range/coverage questions

Post by BuddyGrant »

1. In the game option screen there is an option for reduced commander ranges. I believe this refers to the v2 change listed in the manual as "Range = Leader Value - 2".
If you uncheck the option for reduced commander ranges does that mean "Range = Leader Value"?

2. In the general.txt file there is also a "COMMANDER_RANGE" setting that defaults to "8". Is this value used in the game, and if so, does it supersede the above leader options of "Range = Leader Value - 2" or "Range = Leader Value"?

3. Clarification Question - I know the manual says that "players do not have to pay attention to leader overlaps/contention any more", but does that also apply to the actual unit with the weaker leader assigned? Example: Two units side by side. One with a '8' quality leader, the other with a '4'. Does the unit with the '4' quality leader get it's leadership efficiency benefits from the '8' quality leader even though it has another leader assigned directly to it?

Thanks in advance for any answers to these questions.
BuddyGrant
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 225
Joined: Sat Apr 11, 2009 7:06 am

Re: GS 2.1 Commander range/coverage questions

Post by BuddyGrant »

I've done some tests and can answer these Q's in case anyone else is curious. I've added a 4th related question & answer here as well...

1. In the game option screen there is an option for reduced commander ranges. I believe this refers to the v2 change listed in the manual as "Range = Leader Value - 2". If you uncheck the option for reduced commander ranges does that mean "Range = Leader Value"?
No. If you uncheck the "reduced commander range" option then the game reverts to the vanilla CEAW settings for commander range (see question 2), which is set in the general.txt file as a default range of '8' for all commanders, regardless of quality/leader value.

2. In the general.txt file there is also a "COMMANDER_RANGE" setting that defaults to "8". Is this value used in the game, and if so, does it supersede the above leader options of "Range = Leader Value - 2" or "Range = Leader Value"?
Answered for #1 - GS2.1 still uses this general.txt value if you uncheck the "reduced commander range" option when you begin a game. Note that the leader prices are a little bit cheaper when you use the "reduced commander range" option.

3. Clarification Question - I know the manual says that "players do not have to pay attention to leader overlaps/contention any more", but does that also apply to the actual unit with the weaker leader assigned? Example: Two units side by side. One with a '8' quality leader, the other with a '4'. Does the unit with the '4' quality leader get it's leadership efficiency benefits from the '8' quality leader even though it has another leader assigned directly to it?
GS 2.1 applies the higher quality leadership benefits to all units within it's range, even if the unit has a lower quality leader attached to it. In those cases the only benefit the lower quality leader applies to it's unit is the attack/defense modifiers.

New question...
4. If you check the 'reduced commander range' option when you start a game, will a '1' or '0' quality leader actually reduce the natural efficiency rating for the unit it is assigned to due to the "Range = Leader Value - 2" GS modifier?
No. The GS leader changes only impact the leader range, while the quality impact of an assigned leader is the same as in vanilla CEAW. That means a '0' quality leader has no positive or negative efficiency impact on the unit it is assigned to, and in that example just the attack/defense modifiers would be used by the game.
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