[Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: GTPG Grand Campaign v0.1
Finished the first UK map. It is really nasty to have no possibility to use your own planes against the enemy on the first turn to protect your transports.
The first time I started, I lost quite a lot of units as I did not thought that the allies will start. On my second start, I was lucky and got rain.
For the rest, 15 strength, 5 stars units make my units loose some strength. I have to restart to plan my attacks, especially when a tank is entrenched at level 10.
DV possible at turn 7. I stayed to capture cities, but got the second airways. Perhaps, the 8th turn is too late for the second airwave ?
Captured all VH of the map on turn 14.
The first time I started, I lost quite a lot of units as I did not thought that the allies will start. On my second start, I was lucky and got rain.
For the rest, 15 strength, 5 stars units make my units loose some strength. I have to restart to plan my attacks, especially when a tank is entrenched at level 10.
DV possible at turn 7. I stayed to capture cities, but got the second airways. Perhaps, the 8th turn is too late for the second airwave ?
Captured all VH of the map on turn 14.
Re: GTPG Grand Campaign v0.1
UK, second part.
Concerning the date, it is quite surprising: July 7th, 1945.
Battle for Berlin was in May. That means that you was able to capture the whole west front and land in UK in barely two months ? Impressive...
Concerning the date, it is quite surprising: July 7th, 1945.
Battle for Berlin was in May. That means that you was able to capture the whole west front and land in UK in barely two months ? Impressive...
Re: GTPG Grand Campaign v0.1
Yeah i know. The reason is because of the vanilla e-file. Most units "expire" at the end of 1945. This version i wanted to keep things simple: no GME and thus no hassle whatsoever to install and play.produit wrote:UK, second part.
Concerning the date, it is quite surprising: July 7th, 1945.
Battle for Berlin was in May. That means that you was able to capture the whole west front and land in UK in barely two months ? Impressive...
Re: GTPG Grand Campaign v1.0 full beta (30/05)
GTPG Grand Campaign v1.0 Full Beta Handpick (1939-1946) - 70 scenario's
Download links in the first window of this thread.
Installation: extract the rar file into your \mygames\panzer corps\mods folder, start the game, chose new game, chose more campaigns and GTPG should be in the list.
I thank everyone for their help, support and feedback.
Download links in the first window of this thread.
Installation: extract the rar file into your \mygames\panzer corps\mods folder, start the game, chose new game, chose more campaigns and GTPG should be in the list.
I thank everyone for their help, support and feedback.
Last edited by nikivdd on Fri Jun 08, 2012 7:31 pm, edited 1 time in total.
-
naughtybalrog
- Sergeant - 7.5 cm FK 16 nA

- Posts: 239
- Joined: Mon Nov 28, 2011 8:25 pm
Re: GTPG Grand Campaign v1.0 full beta (30/05)
Niki, your efforts are deeply appreciated! You the man!
Re: GTPG Grand Campaign v1.0 full beta (30/05)
Have funnaughtybalrog wrote:Niki, your efforts are deeply appreciated! You the man!
Re: GTPG Grand Campaign v1.0 full beta (30/05)
Two (little) things happend: In Dunkirk, there was a "phantom-tank" Char1..something (easy to kill) in the lower city-hex behind the fortifications. No unit-stats, no pic. Its possible that my PanzerCorps installation is confused about the daily use of GME. second note: It seems that some slovak untis loose their truck, I dont remember, after reinforcing or refuling or something else. In France suddenly they stand near bottom of the map without their truck. I did not use them in an air-transport and its impossible to move there in time without a car.
I "installed" the GTPG1.0 by placing it in the .."mygames/Panzer.../mods" folder AND via GME. This cant be the problem.
I finished Gibraltar. Heavy losses, but all core units survived (this will be expensive). Tomorow I will jump to Malta. I know the Malta-Scenario and how to handle from german_campaign or long war, I don´t remember.
After France (jusing the Paras late in the Scenario, because of french tank-reinforcements) I decided to cheat the Sealion40 scenario with endscn 2, I didnt want to see my loved core eliminated.
Very nice so far, especially the bonus-units from allied nations. The slovak volunteers dont fear anything. Unfortunaly they not upgradable and their time will come.
Greetings,
Wildthing
I "installed" the GTPG1.0 by placing it in the .."mygames/Panzer.../mods" folder AND via GME. This cant be the problem.
I finished Gibraltar. Heavy losses, but all core units survived (this will be expensive). Tomorow I will jump to Malta. I know the Malta-Scenario and how to handle from german_campaign or long war, I don´t remember.
After France (jusing the Paras late in the Scenario, because of french tank-reinforcements) I decided to cheat the Sealion40 scenario with endscn 2, I didnt want to see my loved core eliminated.
Very nice so far, especially the bonus-units from allied nations. The slovak volunteers dont fear anything. Unfortunaly they not upgradable and their time will come.
Greetings,
Wildthing
Re: GTPG Grand Campaign v1.0 full beta (30/05)
Very peculiar but i'll check Dunkirk and France. The issue of the slovak units might be caused that i did not assign Slovakia in the nation list for that scenario. You can keep the minor axis units or sell them for prestige at the deployment phase.Wildthing wrote:Two (little) things happend: In Dunkirk, there was a "phantom-tank" Char1..something (easy to kill) in the lower city-hex behind the fortifications. No unit-stats, no pic. Its possible that my PanzerCorps installation is confused about the daily use of GME. second note: It seems that some slovak untis loose their truck, I dont remember, after reinforcing or refuling or something else. In France suddenly they stand near bottom of the map without their truck. I did not use them in an air-transport and its impossible to move there in time without a car.
I "installed" the GTPG1.0 by placing it in the .."mygames/Panzer.../mods" folder AND via GME. This cant be the problem.
I finished Gibraltar. Heavy losses, but all core units survived (this will be expensive). Tomorow I will jump to Malta. I know the Malta-Scenario and how to handle from german_campaign or long war, I don´t remember.
After France (jusing the Paras late in the Scenario, because of french tank-reinforcements) I decided to cheat the Sealion40 scenario with endscn 2, I didnt want to see my loved core eliminated.
Very nice so far, especially the bonus-units from allied nations. The slovak volunteers dont fear anything. Unfortunaly they not upgradable and their time will come.
Greetings,
Wildthing
You do not need to load the mod into GME except when you use it in combination with the sound mod. Thanks for the feedback.
Re: GTPG Grand Campaign v1.0 full beta (30/05)
I loaded into GME additionaly, because I have in mind, that I read that this version need to loaded via GME. If the reason is the sound mod, thats make sense. To place in "mygames../mods".." worked too, for sure, but I tried to find out, what is the case of the tank. Was it bought by AI or preplaced or only in fantasy?
Selling my loyal volunteers with max exp.? they did so good work... :´(.
When at home I´ll look for a screenshot of the situation with the phantom-tank. But Nikivdd: Dont waste too much time for the investigation of these phenomenons. This are very small effects in relation to the campaign and possible caused by my PC-Installation or user-specific.
I think, I have to backup and destill my savegames and install a fresh version of Panzercorps.
Greets,
Wild
Selling my loyal volunteers with max exp.? they did so good work... :´(.
When at home I´ll look for a screenshot of the situation with the phantom-tank. But Nikivdd: Dont waste too much time for the investigation of these phenomenons. This are very small effects in relation to the campaign and possible caused by my PC-Installation or user-specific.
I think, I have to backup and destill my savegames and install a fresh version of Panzercorps.
Greets,
Wild
Re: GTPG Grand Campaign v1.0 full beta (30/05)
Try to upgrade your volunteers at the next deployment phase with the transport selected. I didn't dismiss/sell my volunteers so quickly, especially if they were gifted with interesting heroes.Wildthing wrote:I loaded into GME additionaly, because I have in mind, that I read that this version need to loaded via GME. If the reason is the sound mod, thats make sense. To place in "mygames../mods".." worked too, for sure, but I tried to find out, what is the case of the tank. Was it bought by AI or preplaced or only in fantasy?
Selling my loyal volunteers with max exp.? they did so good work... :´(.
When at home I´ll look for a screenshot of the situation with the phantom-tank. But Nikivdd: Dont waste too much time for the investigation of these phenomenons. This are very small effects in relation to the campaign and possible caused by my PC-Installation or user-specific.
I think, I have to backup and destill my savegames and install a fresh version of Panzercorps.
Greets,
Wild
There will be more volunteers popping up from time to time
Still i will check the tank issue, my first guess is that your efile is "different" but i'll see.
Re: GTPG Grand Campaign v1.0 full beta (30/05)
I didn't find a phantom CharB1 but the empty city hexes have been "filled". The AI will not be able to purchase new units in the beginning.
The problem about the slovakian truck is only guess work. The only recommendation is to refit the unit with a brandnew truck at the deployment phase of the next scenario.
The problem about the slovakian truck is only guess work. The only recommendation is to refit the unit with a brandnew truck at the deployment phase of the next scenario.
Re: GTPG Grand Campaign v1.0 full beta (30/05)
Hello Nikivdd,
On the screeni you can see the empty hex with the combat prognosis. At this time i am fighting on crete and this phenomenon never happend again. I think, this is an artefact from some copy actions. We should ignore this. The slovak-Truck -losing is the same. Yesterday I tried to repeat the lost, but i was impossible. however one slovak Inf. got a movement-hero. Can this be the reason? If yes, its no problem, because my attack-heros didnt lose their guns while self-upgrading.
Yesterday was a hard day for my Corps, lost an exp. fighter on Malta because of no fuel and 1 Slovak + 1 Italian Infantry .
Thank you for your work, i cant wait to continue the campaign.
On the screeni you can see the empty hex with the combat prognosis. At this time i am fighting on crete and this phenomenon never happend again. I think, this is an artefact from some copy actions. We should ignore this. The slovak-Truck -losing is the same. Yesterday I tried to repeat the lost, but i was impossible. however one slovak Inf. got a movement-hero. Can this be the reason? If yes, its no problem, because my attack-heros didnt lose their guns while self-upgrading.
Yesterday was a hard day for my Corps, lost an exp. fighter on Malta because of no fuel and 1 Slovak + 1 Italian Infantry .
Thank you for your work, i cant wait to continue the campaign.
Re: GTPG Grand Campaign v1.0 full beta (30/05)
Malta is much smaller than the Balkans scenario but not necessarily easier. There might be some quirks with axis minor core units but i never encountered any problems. Luckily the transport is easily replaced.Wildthing wrote:Hello Nikivdd,
On the screeni you can see the empty hex with the combat prognosis. At this time i am fighting on crete and this phenomenon never happend again. I think, this is an artefact from some copy actions. We should ignore this. The slovak-Truck -losing is the same. Yesterday I tried to repeat the lost, but i was impossible. however one slovak Inf. got a movement-hero. Can this be the reason? If yes, its no problem, because my attack-heros didnt lose their guns while self-upgrading.
Yesterday was a hard day for my Corps, lost an exp. fighter on Malta because of no fuel and 1 Slovak + 1 Italian Infantry .
Thank you for your work, i cant wait to continue the campaign.
I also have the feeling that you might be running the mod with another efile.
Re: GTPG GC v1.0 beta (30/05)/ v2.0 preview
GTPG v2.0 preview.
GTPG 1939 (Danzig/Westerplatte/Gdynia/Warsaw/Brest)

GTPG 1940 (Narvik/Holland/Belgium/Dunkirk/France/Gibraltar)

A dynamically linked campaign with Deducter's 1939-1945 e-files.
Core export/import to the following year of the war or start at any year of your choice.
All GTPG scenario's are (being) rescripted from scratch. Gdynia/ Brest/Holland maps from my very first German Campaign.
A special thanks to Deducter for his permission.
Try the DLC's with his e-files : viewtopic.php?f=147&t=30708
GTPG 1939 (Danzig/Westerplatte/Gdynia/Warsaw/Brest)

GTPG 1940 (Narvik/Holland/Belgium/Dunkirk/France/Gibraltar)

A dynamically linked campaign with Deducter's 1939-1945 e-files.
Core export/import to the following year of the war or start at any year of your choice.
All GTPG scenario's are (being) rescripted from scratch. Gdynia/ Brest/Holland maps from my very first German Campaign.
A special thanks to Deducter for his permission.
Try the DLC's with his e-files : viewtopic.php?f=147&t=30708
Re: GTPG GC v1.0 beta (30/05)/ v2.0 preview
This should be interesting. My files don't change too much for 1939-1940, I would say the difficulty is slightly increased. In 1941-1942 the difficulty is moderately increased. In 1943 it is significantly increased. And after 1944, well, even the best players won't have an easy time.
Re: GTPG GC v1.0 beta (30/05)/ v2.0 preview
Preview v2.0. Finally, a more active AI!


Danzig


Westerplatte


Danzig


Westerplatte
Re: GTPG GC v1.0 (13/06/12)
GTPG v1.0 released, i took it out of the beta phase.
Latest changes:
- Briefings upscaled up to Moscow41
- Credits updated
- Scenario Narvik: 1 german destroyer changed from core to aux
- Scenario Dunkirk: few allied units added in the ports
- Scenario Netherlands44: few allied units substracted, few german aux added, allied prestige -75%
- Now compatibel with the unit mod from Mautschi and Churchy http://www.designmodproject.de/forum/vi ... 51&t=27688
Download links in the first window of this thread.
Latest changes:
- Briefings upscaled up to Moscow41
- Credits updated
- Scenario Narvik: 1 german destroyer changed from core to aux
- Scenario Dunkirk: few allied units added in the ports
- Scenario Netherlands44: few allied units substracted, few german aux added, allied prestige -75%
- Now compatibel with the unit mod from Mautschi and Churchy http://www.designmodproject.de/forum/vi ... 51&t=27688
Download links in the first window of this thread.
Re: GTPG GC v1.0 (13/06/12)
Will I ever tire of this campaign? I DON'T THINK SO. 70 Scenarios AWSOME
Excellent work nikivdd !
Excellent work nikivdd !
Re: GTPG GC v1.0 (13/06/12)
Thank you very muchdan_hnnng wrote:Will I ever tire of this campaign? I DON'T THINK SO. 70 Scenarios AWSOME![]()
Excellent work nikivdd !
I started on v2.0 , not the previews i posted earlier, i will do that one later and will be designated as v3.0 for veteran players.
I will start posting stuff soon. What i can reveal already - which wasn't possible for v1.0 - is that i am going to add scenario's against the Japanese.
I have plenty of time to do so, for i will also need the Afrika Korps tiles
Re: GTPG GC v1.0 (13/06/12)
GTPG v2.0: German Steam Roller/Deutsches Stahlgewitter
Scenario 0: Pick your core

Scenario 1: Danzig
The Command Vehicle



Capturable units

[AXIS]:
Total units: 37
Core units: 22
Aux units: 15 (cost=5922)
[ALLIES]
Total units: 50 (cost=7512)
Core units: 50 (cost=7512)
Aux units: 0 (cost=0)
DV: Capture all primary objectives with 5 turns remaining. MV: Capture all primary objectives
Reinforcements: yes
Capturable unit(s): yes
The Command Vehicle is back...but this time with a purpose! You'll need it to search depots, call-in reinforcements, and on other occasions to gain a DV.
Reinforcements: move the Command Vehicle to the hex with $, the following turn the reinforcements will arrive on the hexes marked with B
Depot: move the Command Vehicle on a depot, the following turn useful units (capturable) might appear on the hexes marked with A
As before, the campaign will start with a "mission" to purchase units for your core. This version will contain a larger unit database.
Scenario 0: Pick your core
Scenario 1: Danzig
The Command Vehicle
Capturable units
[AXIS]:
Total units: 37
Core units: 22
Aux units: 15 (cost=5922)
[ALLIES]
Total units: 50 (cost=7512)
Core units: 50 (cost=7512)
Aux units: 0 (cost=0)
DV: Capture all primary objectives with 5 turns remaining. MV: Capture all primary objectives
Reinforcements: yes
Capturable unit(s): yes
The Command Vehicle is back...but this time with a purpose! You'll need it to search depots, call-in reinforcements, and on other occasions to gain a DV.
Reinforcements: move the Command Vehicle to the hex with $, the following turn the reinforcements will arrive on the hexes marked with B
Depot: move the Command Vehicle on a depot, the following turn useful units (capturable) might appear on the hexes marked with A
As before, the campaign will start with a "mission" to purchase units for your core. This version will contain a larger unit database.
Last edited by nikivdd on Sat Jun 23, 2012 6:40 am, edited 1 time in total.



