HEADS UP PEOPLE

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
doc99
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 252
Joined: Tue Dec 21, 2010 4:07 am

HEADS UP PEOPLE

Post by doc99 »

------Africa Corp--7/31
Zhivago
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
Joined: Wed Oct 26, 2011 8:15 pm

Re: HEADS UP PEOPLE

Post by Zhivago »

That's not 2Q 2012...
doc99
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 252
Joined: Tue Dec 21, 2010 4:07 am

Re: HEADS UP PEOPLE

Post by doc99 »

..as per the "Coming Soon" :31/07/2012-----which depending upon which side of the pond one resides upon has been the debate as month-day-year vs day-month-year and is one of those things that only wars can settle!
Zhivago
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
Joined: Wed Oct 26, 2011 8:15 pm

Re: HEADS UP PEOPLE

Post by Zhivago »

In the slitherine or lordz press conference last month, the release date for Afrika Korps was listed as 2nd quarter, 2012. End of second quarter 2012 would be June 30, 2012. As such, the release date has already been pushed back a month from the original announcement just a month ago. I would not be surprised to see it delayed again.
VPaulus
Slitherine
Slitherine
Posts: 8326
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Re: HEADS UP PEOPLE

Post by VPaulus »

Beta hasn't started yet.
bebro
Slitherine
Slitherine
Posts: 4576
Joined: Sun Nov 19, 2006 12:50 pm

Re: HEADS UP PEOPLE

Post by bebro »

The description on http://www.thelordzgamesstudio.com/site ... ika-korps/ includes now a list of scenarios
Reconnaissance in Force, Ras el Mdauuar, Brevity, Battleaxe, Dash to the Wire, Second offensive, Gazala Line, Malta, Alam Halfa, Suez Canal, Palestine, Syria, Iraq, Basra, Iran, Caucasus, Arabia, East Africa, On Road to India, British India, El Alamein, Kasserine Pass, Mareth Line, Tunisian Bridgehead
There are a couple of ahistoricals in there - so in this regard it seems to move away from the DLC line, going more into the direction of the vanilla campaign. Too bad release is pushed back, but better they make it right instead of rushing it....:)
Iscaran
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 178
Joined: Tue Jan 18, 2011 8:12 pm

Re: HEADS UP PEOPLE

Post by Iscaran »

May be the plan is to expand the initial campaign with an alternate tree parallel to russia, which ends up in british india in 1943 - followed by a moscow 43 and then the push to the US ?

Whilst in the GC AK tree the future scenarios might not show up ?

I personally think I would like this.
boredatwork
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 314
Joined: Sat Jan 15, 2011 5:39 pm

Re: HEADS UP PEOPLE

Post by boredatwork »

Given that Beta hasn't started yet I'd like to make a quick request for 5 features for consideration for adding to the game:

1) Previously mentioned ability to mod Mainstein Difficulty to make it other than +5 strength - or better yet an ingame custom difficulty level with loads of sliders.

2) A cheat code to allow the purchasing of SE units

3) Greater visual feedback for heroes. I value +move, +range, and +spot because their effects are constantly visible. The effects of +att, +def, and +ini on the otherhand are somewhat unoticeable. I know exactly which of my infantry units have a +move hero for example or which of my artillery has +range. I couldn't tell without looking up (and would soon forget) which of my tanks had a +att hero. Would it be possible to run two sets of combat results for the same set of randomly generated numbers: one based on the unit without bonuses; the other the actual results with the bonuses included. IF the results differ, display some unobtrusive floating text to highlight the difference like "Fdwl Fritz heroically inflicts +1 damage" or "Major Hans seizes the initiative" or "Corporal Joachim's defenses prevented 2 losses" - just something to give positive feedback that yes this unit is different for having this hero.

4) Greater stats recording. Ideally I would love to see the casualty table track **wounds** as opposed to **total** kills which I think would result in it not being so lopsided as it currently is. I would also really like the units to keep track of losses.

5) Standard "how about giving players the ability to reform dead units with 0 experience but medals, kills, and history intact.
Post Reply

Return to “Panzer Corps”