I have created the 1st pass 2D modding documentation online for people to take a look at. You can check it out here:
http://www.slitherinebravo.net/GameWiki ... modding_2d
The example 2D template campaign is available here:
http://www.slitherine.com/files/bbc_ba/2D_TEMPLATE.zip
Please let me know if I can expand the documentation anywhere. All the functionality is available in the beta, and so anything created will work fine with the update once it releases.
Cheers
Pip
2D modding documentation now available
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pipfromslitherine
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Amaris
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Re: 2D modding documentation now available
I looked at it quickly and it looks really great.
A quick question: is it possible to play in 2D campaigns / scenarios already created for 3D? I can't test it , I'm at work
...
Another point: the .dds for images is not necessarily the friendliest.
Everyone does not have photoshop
And Gimp is not the simplest graphics program.
Anyway this is devilishly envy and this opens up huge possibility in terms of modding!
A quick question: is it possible to play in 2D campaigns / scenarios already created for 3D? I can't test it , I'm at work
Another point: the .dds for images is not necessarily the friendliest.
Anyway this is devilishly envy and this opens up huge possibility in terms of modding!
“Take care, my friend; watch your six, and do one more roll… just for me.”
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junk2drive
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Re: 2D modding documentation now available
IIRC with Paint.Net you can create graphics in bmp or png and convert these to dds.
You can call me junk - and type that with one hand.
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pipfromslitherine
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Re: 2D modding documentation now available
It will actually work fine if you use TGAs for the images. No other formats really work well because their support for alpha channels tends to be flakey at best...
Cheers
Pip
Cheers
Pip
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pipfromslitherine
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Re: 2D modding documentation now available
Further to this: what formats WOULD be friendly do you think?
Cheers
Pip
Cheers
Pip
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Amaris
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Re: 2D modding documentation now available
I knew only as free software Gimp to work on files.
I had tried to tame Gimp but it stayed wild ^^.
Well I haven't thought about paint.net, I usually use paint (do not laugh)
I'll try it.
Hoping that ca not be too complicated (Well I suck at drawing
)
For formats, if I use successfully paint.net, the . dds does not bother me.
I usually work with .bmp files, or .jpg files. But this is not a problem to adapt myself.
I had tried to tame Gimp but it stayed wild ^^.
Well I haven't thought about paint.net, I usually use paint (do not laugh)
I'll try it.
Hoping that ca not be too complicated (Well I suck at drawing
For formats, if I use successfully paint.net, the . dds does not bother me.
I usually work with .bmp files, or .jpg files. But this is not a problem to adapt myself.
“Take care, my friend; watch your six, and do one more roll… just for me.”
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pipfromslitherine
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Re: 2D modding documentation now available
I think BMP files can have an alpha channel, but I would have to check. JPG files cannot (afaik).
Just as a note, you could work in another format, then convert using any number of freeware tools (does xnView do it?) or I think you can use the texturetool if you install the DirectX SDK.
Cheers
Pip
Just as a note, you could work in another format, then convert using any number of freeware tools (does xnView do it?) or I think you can use the texturetool if you install the DirectX SDK.
Cheers
Pip
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Amaris
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Re: 2D modding documentation now available
I tried Paint.net: it is very good. 
So it's not a problem to work directly on .dds.
So it's not a problem to work directly on .dds.
“Take care, my friend; watch your six, and do one more roll… just for me.”