MASSI Hexes and Units

A forum to discuss custom scenarios, campaigns and modding in general.

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bebro
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Re: new city hexes test

Post by bebro »

massi wrote:is good? I like it :D
Image
Since we already have UFOs, don't forget crop circles. Naaah...;)
VPaulus
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Re: new city hexes test

Post by VPaulus »

Image

Yes, we need some good crop circles, too. :lol: :lol: :lol:
Just kidding, massi.

Thanks massi, for all your work. :D
massi
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Re: new city hexes test

Post by massi »

massi wrote:The ancient Romans said:
Melius abundare quam deficere
translate: better to abound that scarce... But the Romans did not play panzercorps ... :D
massi
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Re: new city hexes test

Post by massi »

:D :D :D :D :D :D
Image
VPaulus
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Re: new city hexes test

Post by VPaulus »

Or the Mars face:

Image
bebro
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Re: new city hexes test

Post by bebro »

massi wrote::D :D :D :D :D :D
Image
heheh ;)
massi
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Re: new city hexes test

Post by massi »

modular bocage :D

Image

:D :D

Image
massi
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Re: new city hexes test

Post by massi »

some uses
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chief
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Re: new city hexes test

Post by chief »

First let me say, Massi you do nice work. I do have a negative comment, a tank trap is basically a HOLE IN THE GROUND, there fore I believe it's shadow would be INSIDE the hole, closest to the sun, not outside making the hill look like a pile of dirt not a hole. I hate to criticize great work but........Smile your on a forum..
flakfernrohr
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Re: new city hexes test

Post by flakfernrohr »

Massi Destruction............... The tank traps, the modular wheat fields, all of it is really beautiful, great, stupendous and a marvelous gift to all of us people who like to make maps and those who love to play the game with new challenges. I agree that Chris10 doesn't have to use all the tiles. But I think he will be glad to have the option and the choices in making maps. After all an artist does not use all of his colors on his pallette for each picture. It is the option and the use of appropropriate choices that make the picture. These wheat hexes are perfect as modular wheat fields and the tank traps are excellent too. The modular format makes them perfect for making all sizes of fields and prepared defenses for the Eastern Front. :D
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
flakfernrohr
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Re: new city hexes test

Post by flakfernrohr »

massi wrote:modular bocage :D

Image

:D :D

Image

These are perfect for the borders of the fields and the villages. Thanks for these, please include them in the mod too.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Chris10
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Re: new city hexes test

Post by Chris10 »

flakfernrohr wrote:I agree that Chris10 doesn't have to use all the tiles.
oh..yeah..there you go you srollfetishists... :P
of course Iam kidding but when I was doin the big map the annoying scrolling over hours and hours,days and days caused a tendonitis in the abductor muscles and tendons in my forearm which Iam still suffering from...funny story but not so funny for me cause its pretty painful and takes a lightyear to cure :twisted: ...
massi
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Re: new city hexes test

Post by massi »

Thanks Flak, thanks to all
here is the latest version of the ditch, in wheat field (looks like a canvas of a painting)
...I thought put the ditch in LayerRiver, what do you think? <-------------------------------------------IMPORTANT!

Image

and with this last picture, I finished the summer MOD

just now convert the tile in muddy and frozen and the MOD is all ready.
I hope you're happy ...
we test it whole, then we'll see who comes out.

@Chris: With this expansion you will need a mechanical arm haha: D :D :D
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Re: new city hexes test

Post by Chris10 »

massi wrote: @Chris: With this expansion you will need a mechanical arm haha: D :D :D
Image


......... :mrgreen:
massi
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Re: new city hexes test

Post by massi »

...I put the ditch in LayerRiver ? ?? ok? <-------------------------------------------IMPORTANT!Your opinion is important for the antitank ditch
Chris10
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Re: new city hexes test

Post by Chris10 »

massi wrote:
...I put the ditch in LayerRiver ? ?? ok? <-------------------------------------------IMPORTANT!Your opinion is important for the antitank ditch
heck yeah...put the tank ditch on the end of the river layer...its already very long and its a nice scrolling for flaky :lol:
VPaulus
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Re: new city hexes test

Post by VPaulus »

chris10 wrote:
flakfernrohr wrote:I agree that Chris10 doesn't have to use all the tiles.
oh..yeah..there you go you srollfetishists... :P
of course Iam kidding but when I was doin the big map the annoying scrolling over hours and hours,days and days caused a tendonitis in the abductor muscles and tendons in my forearm which Iam still suffering from...funny story but not so funny for me cause its pretty painful and takes a lightyear to cure :twisted: ...
That's serious, Chris. I had the same problem when I was creating skins for PzC with Photoshop. I had to disable the scroll zoom. Even though, I bought a graphic tablet, a new mouse, a trackball, a wrist donut and a gel mouse pad in order to minimize the damage. The only thing that I didn't try were vertical mouses... After all these months ,it's still not 100%, and I believe it will never be again.
So careful with Carpal Tunnel Syndrome and all its derivatives.
dan_hnnng
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Re: new city hexes test

Post by dan_hnnng »

massi wrote:these large modlar fields of wheat, are good?
I'm still working but I'm almost finished
Image

Image
Looking good :)
dan_hnnng
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Re: new city hexes test

Post by dan_hnnng »

massi wrote:modular bocage :D

Image

:D :D

Image
NICE!!!!
massi
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Re: new city hexes test

Post by massi »

VPaulus wrote:
chris10 wrote:
flakfernrohr wrote:I agree that Chris10 doesn't have to use all the tiles.
oh..yeah..there you go you srollfetishists... :P
of course Iam kidding but when I was doin the big map the annoying scrolling over hours and hours,days and days caused a tendonitis in the abductor muscles and tendons in my forearm which Iam still suffering from...funny story but not so funny for me cause its pretty painful and takes a lightyear to cure :twisted: ...
That's serious, Chris. I had the same problem when I was creating skins for PzC with Photoshop. I had to disable the scroll zoom. Even though, I bought a graphic tablet, a new mouse, a trackball, a wrist donut and a gel mouse pad in order to minimize the damage. The only thing that I didn't try were vertical mouses... After all these months ,it's still not 100%, and I believe it will never be again.
So careful with Carpal Tunnel Syndrome and all its derivatives.


:D :D :D :D :D :D
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