Panzer Corps Afrika, help!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Completely irrelevant. You can't judge or balance a game based on the most elite of elite players. I have 75 hours played (as of this moment, the game has been out for approximately 130 hours which is roughly 5 days), and I only just beat Act 1 Inferno tonight. My hardcore gamer-ness pales to these people though.huertgenwald wrote:Blizzard surmised, it would take months to beat D3 in Inferno difficulty![]()
Actually the fight only lasted for 4 days and 20,75 hours:![]()
SPOILER
http://www.youtube.com/watch?v=fyAPdEB2tk8&feature=plcp
See videos on YT channel "Method Network"
http://www.youtube.com/user/MethodNetwork/videos
You got what you wished for, servers down againKerensky wrote:I may need a serious intervention to stop playing this game.
Panzer Corps Afrika, help!
I'd just want to say that the only "professional" gamers there have ever been are Korean BW Pros. Otherwise Kerensky is right.Kerensky wrote: This is literally 4 people out of several million players (that's 0.0000008% of the population, assuming only 5 million players), and these are people truly professional gamers using every underhanded and exploity trick in the book to blitz through content, such as corpse hopping.
Exactly this is the problem. Blizzard totally cocked up inferno for melee. You either need the best possible drops from Act1 which considering the randomness of drops may take forever or gear from act 3 to be able to survive in act2. I am in exact the same position as Rood. My monk can breeze through Act1 asleep only dying rarely to the very annoying champions combos like vortex, jailer, arcane enchanted, plagued ... gotta love to stack 3 beams of deaths and 3 pools of slime and then get summoned into it and rooted there.Rood wrote:Wizard ofc, now try to do that with a Barbarian or even a Monk
, still stuck in Act I (I breeze through it though), in Act II I get owned all the time.
It's so damn boring farming the same Act all over again. Can someone sent me 50 million gold so I can buy the gear that drops in Act III and IV so I can do Act II?
Anyway congrats Kerensky
Imho yes. Blizzard's definition of making inferno difficult is to make everything deal insane damage. The ranged classes get one shoted by nearly everything but they can damage stuff from afar without being hit. The melee classes have to go in close and personal to be able to deal any damage and can not avoid to take damage in return. Now you are a lot more resilient as melee then the ranged classes are but all you gain is taking three hits to die instead of one. The only way to stop this is to stack huge amount of hit points, resistances and armor. You need as well to keep your damage high as Blizzard introduced a timer to all elite encounters. If you do not manage to kill them in a certain time you get debuff calling "Time Out" which causes you to lose increasing amount of hit points per tick.VPaulus wrote:Does this means that the game is unbalanced for certain classes?
Yup pretty much this. The classes are all viable in end game Inferno, but only with gear is it possible to do. For example I actually finished Inferno Diablo with a Barb melee in group, so melee is obviously viable.VPaulus wrote:Hmmm.
If I understand what you're saying, this means, that AH will compensate this "drought". So it's true, that the game was definitely made with AH in mind.
Yes I have a similar feeling by reading this thread. I had the impression of reading a WoW raid thread which is not really my type.VPaulus wrote:Wow meets Diablo... well now I'm sure that this is not from me. It still can be fun, for people who like to play in Coop... not my case.
Playing in Coop at the highest level is sometimes not beneficial aswell. For every player (up to four max) the hitpoints of the mobs increase and so does the damage output and both in a non linear way. I found it easier to just play alone then with a friend since the damage from the mobs was too high, and we did not kill them any faster aswell.VPaulus wrote:Wow meets Diablo... well now I'm sure that this is not from me. It still can be fun, for people who like to play in Coop... not my case.
I didn't know how much was the fee, but I already knew that real money was going to be involved.Rood wrote: And in case you didn't know, there was supposed to be a real money auction house a week after release, it's still not here and I suppose it will be some time before it eventually arrives. As blizzard will take 15% of any transaction that is gonna be the real money maker.