Oops, pressed submit accidentally.jlopez wrote:madaxeman wrote:I think its actually about the unitey-feel of the game.rbodleyscott wrote: Is this historically unrealistic? Is it undesirable?
If it was too easy to get troops back into the battle after winning their section of the line, then (assuming no major troop type advantage) the game would most likely be won by whoever got lucky and broke an enemy BG first. That doesn't seem like a good thing to me.
We are buying into the idea that the design philosophy is that the units are supposed to be huge battle groups of thousands of men and tens of sub-units all forming a solid battle line and accepting the abstraction that the push-and-shove of melee isn't significant enough to be represented by moving the troops involved etc etc etc
So, to me, having one huge block of troops suddenly shoot forwards en mass a vast distance such that some of the BG's "sub-units" (ie bases) who are/could be contributing to an existing combat (as overlaps) decide to forget this fight and instead join their friends in a head-long rush into empty space (especially if they destroy their opponents) and - in practical terms - after this insane pursuit they can never join the battle again definately - to me - makes it feel far more unit-ey, as its the whole block acting coherently, even when its potentially taking some of the sub-units out of combat situations
The fact that this "leaving the battle line" effect is actually worse for lumbering slow irreguar foot blocks than regular high speed cavalry seems even more counter intuitive - surely they should be most likley to stay and fight .
The thought has crossed my mind about teeing up rubbish small units of 4 against the enemies best big units, and piling into the others, just so the big units win easily and pursue out of line.
Lucklily, I'm not good enough to pull that off
Tim,
How many battles do you know of where:
1. Only part of the main (infantry) battle line collapsed.
2. The winning infantry immediately ceased pursuit, turned about and returned to the battle and had a decisive effect.
Correct me if I'm wrong but I can only think of one such occurence: Caesar´s battle of the Sambre. The left-wing legions routed the Atrebates, pursued them to the Belgic camp, looted it and were eventually rallied by its tribunes to help the centre legions defeat the Viromandui in the river bed.
OK, as I was saying, basically infantry pursuers rarely came back not just because they were too busy with looting or whatever but because an isolated breakthrough was, as far as I know, a very unusual thing to happen. Most of the time a localised rout lead to a generalised rout starting with nearby units and rapidly spreading to the rest of the line.
FoG tries to simulate this with morale tests for routers. I just don´t have the experience to say whether that works or not but I've got a hunch it doesn´t or at least not often enough. To summarise, I think the issue isn't so much with the pursuit as with the effect of the routers on the rest of the army.
Regards,
Julian






