I post this in the AAR forum, although I am reporting about the units, rather than scenarios. I comment on the way my playing and unit usage evolved – especially since using Deducter’s e-file (viewtopic.php?f=147&t=30708). I decided against posting in mod’s own topic, not to break the ongoing discussion and go off on a tangent.
I cannot comment on the late war changes – I have only gone as far as the first half of the DLC ‘42. I usually get a little fed up with so many units and have to start from the scratch - again. For a novice player, first DLC’s are much more relaxing.
I have noticed many changes in the way I play and choose units, since I started copying some of Deducter’s methods, as seen on videos. At first – I would simply by cut the prestige gains in the campaign and gamerules.dat files by 50% and tried copy the tactics. Afterwards I have also installed the e-file. Mind you, some of the changes I have seen in me may just be myself learning. The DLC's make learning relatively less painful – the player commands a small force for a long time thus allowing him to learn all the differences between units.
As to my wargaming background - I have only played tiny bits of PG II in the past, never tried PG I – so PzC is my training grounds.
Prestige, prestige, my kingdom for prestige
No money for beer, no money for pretzles. My army is poor and starving! I have learned that my infantry does not need so many Opels (I dare not mention any better transports). Jogging is much healthier, anyway! Soldiers without trucks tend to stay behind, so I often try to race ahead with my panzers and mounted troops, leaving unmounted guys to do finish sieges, mop up stray AT etc.
I can truly see differences between the standard Wehrmacht and army elite – well fed and happily cruising in their luxurious trucks. I try to remember not to use them, when the probability of having great loses is high, the reinforcements are too costly.
One of the things I find hard – seeing the difference between the few of the elite – and the rest of the troops. I have a tendency to elite reinforce everything – and then lack prestige.
Infantry
I use a lot of normal Infantry. Gebirgsjäger act as experienced commando - I usually receive them as SE. In the early years their +1CD and fast move through the hills makes them great dealing with infantry and tanks in cities and forests.
I couldn’t crack the Pioniers usage at the beginning. Right now I have only one Pionier in my core (bought the second one for Streets of Moscow, but, sadly, he died afterwards). Low ammo makes them bad choice for long defense scenarios, 2 move points make them tactically inflexible. I have since found, that they have to be treated delicately (so as not to waste prestige on elite reinforcements) – and used only in special cases.
When the enemy is well dug in and I don’t have time to waste on playing sieges; or when I want to destroy forts fast – here they come! Overstrength and ready. The go in, do their job and return to beer drinking afterwards.
I miss being able to do air missions with Fallschirmjäger. I bought one and used to great effect at the beginning of Operation Barbarossa – to claim all these airfields – and to attack that lonely British Paratrooper in Metaxas Line. Otherwise, I can’t afford these troops.
I was able to successfully drop Paras in vanilla DLC’s – I would usually send two Fallschirmjäger, with a fighter and bombers.
Right now, I find them almost useless in DLC’s 40-41. Too costly to drop, and on the ground the +1 Ini does not make enough difference to increase their survivability. I prefer Gebirgsjäger in trucks.
I also wasn’t able to buy Brückenpioniere early on. I used to use them to cross the river in Modlin, to attack the town from behind. O, them prices…
Anti-Tank
I liked that little PaK 36 from Deducter’s videos. I wanted to have one myself. He has managed to grow to a big Pak 40 and scored few nice kills (almost half of it on infantry…).
I am afraid that his younger brothers were not so lucky – the last one died on me in Kharkov42. Nasty, numerous conscripts…
By the way, Deducter, how do you plan ahead the placement of PaK’s and ’88 FlaK’s? I still find it very cumbersome, especially if I am not well familiar with the scenario. As a result, the little PaK often just does relaxing rides from town to town, claiming the prestige flags and getting his beauty sleep, while the big panzer boys go fighting.
My two cents to the AT discussion of today – I think the realism problem cannot be well solved with the current game rules. One of the ideas behind the PG and PzC was that you play big wars and battles, but the units behave like small groups of soldiers and tanks – it has been mentioned by the developers in interview for Gameshark. It sometimes creates awkward situations – in Vitebsk, I would constantly swap my new PanzerII-turned-Marder with Panzer IVE, to accommodate the enemy type. It’s hard to do it with a towed unit.
Of course, in reality there would be no such swapping, because different units cooperate all the time. But when you play in turns…
Artillery
The prices, the prices, of them prices. Financial crisis has even hit video game worlds…
Lessons learned: the 7.5 cm FK is quite good for many beginning scenarios. It doesn’t do much killing but it’s increased rate of fire results in a high suppression. In Poland I often use it in conjunction with 10.5 cm: one suppressing enemy's distant artillery, the other bombarding the town infantry. I use a graphic from Terminator’s sepia mod [http://www.matrixgames.com/forums/tm.as ... a�], to make the 7.5 cm stand out more.
I think I have only begun using 15 cm in Russia. Before, if I had to attack big tanks or well entrenched positions, I would use strategic and tactical bombers along with artillery.
Off course, I have a +1 range hero on my 15 cm Nblwf 41, helping me out incredibly.
Anti-Air
The rate of fire decrease – along with the increase of allied planes strenght – hurts like hell. Even with overstrength, I often just miss dice throws and kill nothing (especially in foggy weather). My fighters finally have something to do… But the AA work well on defense. And I enjoy using SdKfz 7/1, due to the high ROF.
Tanks
In Poland Panzer I’s, II’s and 38(t)A’s do not suc. They are price competitive with some of the infantry – but have great mobility. It’s only that they have to be used as infantry support – not the other way around. They can drive long distances, stop and screen units in trucks. Afterwards, it is the infantry that takes care of business, leaving tanks to clean the mess.
In France they have to be left behind the main force or well-protected with artillery. I used them less, but it was still no self-flagellation – their cheap price meant I was often able to elite-reinforce them. The experience, coupled with few heroes, meant having killer units for a really small price. That also meant I was able to gather prestige for 2-3 more advanced panzers – and to overstrengthen my Stukas.
In Russia they became hard to use. 38(t)A died along the way, the Panzer II with +2 Initative managed to turn into Prince Charming… I mean Marder Charming. Although I admit I find it hard to survive the masses of tanks and conscripts.
I have troubles using Panzer IV’s. If they stay in the front – they get slaughtered by French and Russian tanks. And they are a magnet for tactical bombers, due to lower AD. If they stay in the back – they are often a waste of prestige. I find it easier to just make the infantry retreat to close terrain and kill them there with experienced Grenadiers or Gebirgsjägers.
I mostly did well without them in France, except for those scenarios, that featured a lot of tough infantry attacking in the open. It got worse in Russia, with those human masses. I finally bought one Panzer IVE, got him killed stupidly in Demyansk Pocket. At the beginning of ’42 I found out I was out of cash, so I finally reloaded and restarted Demyansk Pocket and also decided not to cut in half the per-turn prestige in defensive scenarios nor the fixed prestige that is triggered in some scenarios (like Smolensk 41). I even cheated that prestige back to my account…
Returning to my Panzer IV – magically back from the grave, I’ll see, how he’ll do. Right now I often keep him in the back, afraid of losing him again.
Recon
SdKfz 222 is not that bad, if there are many roads in the scenario. It getting hard to use it in Russia, with so many steppes. (I have the same problem with trucks, I can only afford 2 SdKfz 251/1 for elite infantry, and Opels do bad outside of roads). Anyone ever use SdKfz 231 6Rad? I never did, didn’t know why should I.
I shudder when reading about the changes in recon units and their new prices. I miss the cavalry of the vanilla e-file…
Still, if it is used correctly (driving only 4 hexes and retreating), the recon can survive for a long time. I often use it to close gaps in tight enemy groups – they allow me to kill the enemy faster due to surrender – and then I can retreat them. This means I do not have to leave any unit in bad position after surrender. There is a tight spot in Demyansk Pocket where this ability can almost be abused.
Hm, I believe this a VERY long first post...

