Bush and Cheney are still looking for them. I always knew that they were looking in the wrong place.
MASSI Hexes and Units
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: new city hexes test
If one day you decide to create units, you could call the package as Weapons of Massi Destruction.
Bush and Cheney are still looking for them. I always knew that they were looking in the wrong place.
Bush and Cheney are still looking for them. I always knew that they were looking in the wrong place.
Re: new city hexes test
Many thanks friends
I'm almost finishing the mod
I pushed hard the accelerator pedal.
I come from we say: it is a 1 € to start, and 10 € to stop it
Re: new city hexes test
Hexagons in production
THE NEW "MASSI-VE DESTRUCTION MOD" IS READY TO 80% DO ONLY THE FROZEN AND MUDDY VERSION.
-1volcano 100%
-36 new city ruins 100% (in layer station)
-9 new city hex added and modified and slightly improved 100%
-22 new russian villages: 100% (in layer station...and I only do 12 ...)
-10 small and dispersed trees/forests 100%
-1 Submarine Port" with all these bunkers 100%
- many sections of road with houses 100%
-Coal Mine Complex (in layerstation) 100%
-Stalingrad Grain Elevator (in layerstation) 100%
-historical bridges (in roadlayer)100% arnhem (other bridges tell me that I'm ignorant
-hex the industrial area dirty gray 100% (in stationlayer) 12 different additional factory hexes and Tractor Factory included
-anti tank barrier 100% (in layer station)
-dragons teeth (in layerstation)
-Atlantic Wall style gun emplacements
-Oil Fields" tile with shaft towers (in layerstation)
-V2 site (in layerstation)
-harbors industrila / military
-sea mines (balls with the spikes?
in progress
hexagons secondary
-barbed wire.
-new trenches
-mines field
-pill boxes (again like in SPR)
I need help to:
-mines field: how could I make it? any ideas?
-pill boxes (again like in SPR) What is SPR? be made small, medium or large?
-barbed wire. I try to create, but I do not know what good can come ... I have some doubts
-harbors military ... I do not know how to synthesize a military port .. any ideas?
Last edited by massi on Wed May 30, 2012 7:03 pm, edited 2 times in total.
Re: new city hexes test
new: -V2 site


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mike322539
- Lance Corporal - Panzer IA

- Posts: 10
- Joined: Mon Jul 04, 2011 10:58 am
Re: new city hexes test
Fantastic work. The V2 launch bases and oil towers look great. The tank traps are also a highlight. Super that you can download offer soon.
Re: new city hexes test
Bellissimo!
Re: new city hexes test
huyyyyy...thats exactly what I had in mind...really nice Massi...great stuffmassi wrote:new: -V2 site
Re: new city hexes test
thanks friends.
I'm trying to work on ports but I do not know how to make them military.
I try ... at most we will have a new set of ports: D
I'm trying to work on ports but I do not know how to make them military.
I try ... at most we will have a new set of ports: D
Re: new city hexes test
You don't need to set them military.
Re: new city hexes test
mmm ... I'm almost done. (fortunately the old graphic helps me a lot!)
What should I change in the ports?
What should I change in the ports?
Re: new city hexes test
The Mod is strong with this one...he has a midichlotiles count of more than 10,000
Don't underestimate the power of the Massi side
Wonderful tiles!
Don't underestimate the power of the Massi side
Wonderful tiles!
https://www.facebook.com/NikivddPanzerCorps
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
https://www.youtube.com/channel/UCk2lyeEuH_hoA1s7tnTAEJQ
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churchlakecity
- Sergeant First Class - Panzer IIIL

- Posts: 351
- Joined: Wed Dec 21, 2011 12:07 pm
Re: new city hexes test
with great pleasure I present the new ports 
I hope we can serve, are slightly more realistic and industrial.

an image in editror

I hope we can serve, are slightly more realistic and industrial.

an image in editror

Re: new city hexes test
Great stuff, man 
Re: new city hexes test
hold on guys ...
are coming!
are coming!
Re: new city hexes test
E tutto aggratise!!! Questo è veramente incredibile!
Tu sei un vero artista, un architetto di grande talento.
I still think the timber AT barriers should be smaller.
Tu sei un vero artista, un architetto di grande talento.
I still think the timber AT barriers should be smaller.
Re: new city hexes test
obrigado Paulo!
está muito bom meu amigo
risk of making them go away ..
I will make a new rendering, even I do not like
está muito bom meu amigo
VPaulus wrote:E tutto aggratise!!! Questo è veramente incredibile!
Tu sei un vero artista, un architetto di grande talento.
I still think the timber AT barriers should be smaller.
risk of making them go away ..
I will make a new rendering, even I do not like
Re: new city hexes test
I run away.
I go to work
I go back later friends .. But here is the sea mines
see if are good ...

I go to work
I go back later friends .. But here is the sea mines
see if are good ...

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flakfernrohr
- Colonel - Ju 88A

- Posts: 1572
- Joined: Wed Aug 03, 2011 11:56 pm
- Location: Texas
Re: new city hexes test
Like I said in the beginning of the thread, these tiles are going to bring the whole game to a new higher level. I forsee some great sea and coastal battles (not only D-Day) from just these latest samples posted. What an outstanding port map! My mind is spinning right now on all the possibilities. Like a child in a candy store. Fantastic.
Massi asked what SPR was/is? It is the move called Saving Private Ryan, Spielberg movie about D-Day-Normandy from American perspective.
Massi asked what SPR was/is? It is the move called Saving Private Ryan, Spielberg movie about D-Day-Normandy from American perspective.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?





