Sino-Japanese War Mod_Chapter 2_V0.22

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Xerkis
Major-General - Tiger I
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Post by Xerkis »

Naturesheva wrote:
Xerkis wrote:Well put VPaulas.

Played through Harbin.

Same comments as I made before on Jiangqiao with one additional one.

Japan has several planes but there is no way to counter them. No planes, no AA, nothing to fight against the planes. Besides this frustration, the map itself was again awesome and it was a good challenging fight. I didn’t really know which way it was going to go until about the second from last turn – which is a very good thing.

Keep up the good work.

Thanks for your comments, the map is all based on the history. In the history of this war (Harbin), the Chinese side don't have any AA weapon, however, they still shoot down some planes by rifle... That is a unbalanced war.
Although I know many may not be - or at least may bend a bit more - I am all for making it as history is. I do not know much - if anything at all - about this part of history. But if it was like that - then I'm 100% for keeping the way it is.

Thanks again.

(side note: it might be a few days until I get to the next scenario. But I am greatly looking forward to it.)
alex0809
Sergeant - 7.5 cm FK 16 nA
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by alex0809 »

Is this mod dead?
VPaulus
Slitherine
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by VPaulus »

I believe it is. Naturesheva, the original poster, never gave more feedback.
alex0809
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by alex0809 »

Shame, it was a very interesting theater and the first missions were not bad.
rohanwhitting
Private First Class - Opel Blitz
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by rohanwhitting »

Hi,

We're working on creating a Sino-Japanese Campaign and wondering if anyone has a copy of this version to minimise rework?

Appreciate your help,

Rohan
Razz1
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by Razz1 »

rohanwhitting
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by rohanwhitting »

Many thanks Razz1, look forward to playing and adding to it,

Regards,

Rohan
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by uzbek2012 »

Continuation of it a mods is planned!?
naturesheva
Staff Sergeant - StuG IIIF
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by naturesheva »

uzbek2012 wrote:Continuation of it a mods is planned!?
still in progress, will finish the Chinese Version first, then I'll manage the English version. Sorry for that. :(
robehenle
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by robehenle »

Hi Naturesheva,

the download-link does not working! Please upload another time and post the link! Thanks!

I want your units for my very large unit collection. :wink:


Robert
naturesheva
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by naturesheva »

robehenle wrote:Hi Naturesheva,

the download-link does not working! Please upload another time and post the link! Thanks!

I want your units for my very large unit collection. :wink:


Robert

Hi Robert,

I'm sorry about the not working download. Actually we had a lot more progress about the units making, especially on the Chinese side. I'm so happy to send you a e-mail of a package of all units we have so far. Please PM me or just leave your e-mail address here.
BiteNibbleChomp
Lieutenant-General - Do 217E
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by BiteNibbleChomp »

Naturesheva or anyone else who has a working copy of the mod,

do you think you might be able to post the following three files as attachments on this forum so I can use the Chinese flag you have made in my own mod (not much good at making graphics).

- Graphics/(may be another folder here)/flags.png
- UI/flags/ (Chinese one)
- UI/purchase/flags / (China flag)

BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
naturesheva
Staff Sergeant - StuG IIIF
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by naturesheva »

BiteNibbleChomp wrote:Naturesheva or anyone else who has a working copy of the mod,

do you think you might be able to post the following three files as attachments on this forum so I can use the Chinese flag you have made in my own mod (not much good at making graphics).

- Graphics/(may be another folder here)/flags.png
- UI/flags/ (Chinese one)
- UI/purchase/flags / (China flag)

BNC
Hi BNC

Here's the link of the files you required.
https://dl.dropboxusercontent.com/u/138 ... %5E918.rar

I'm sorry that personally I'm so busy at the moment, really have not much time to keep modding... :(
BiteNibbleChomp
Lieutenant-General - Do 217E
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by BiteNibbleChomp »

Thanks for that, I will keep note in the mod of your great contribution.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Renemesis
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Re:

Post by Renemesis »

Eltare wrote:
Naturesheva wrote:Just as a interest, do you have any suggestion on the new units (blade warrior & Grenadier)?
I guess I played version 0.1 - not seen swordsmen. But I think that (based on your equipment.pzdat file):
Spotting = 1 (as in the militia, by the dense regime blademen)
Initiative = 0 (minimum, as there are no ranged attacks)
Soft Attack = 2 (maybe even 1, as a soldier with a rifle and bayonet chance to win maybe more than a soldier with a blade)
Ground Defense ... Yes, probably 2-3, as in the attack, they are forced to leave cover and have no armor to protect them from bullets and shells.
Close Defense - I think this is their only possible advantage. I think they have this option must be equal to 3.
And of course, they must have a low price.
I would just like to add on this, that I think sword units, particularly Japanese ones should be a bit more powerful than that. Sure, initiative should be crap, they should expect taking some losses approaching a firing enemy, but when they get there.. swords, katanas etc will easily outplay a plugged bayonet. You can swing the sword and dance with it, deflect attacks and strike back without mercy once you're in there, I can imagine experienced katana fighters dropping down on a trench would clean it out quickly with relative ease.

But perhaps their strength should be attack, and defense their weakness? I disagree on making them cheap, as what it would require in time to train these units in the art of swords would probably be quite substantial, knowing the strict ways the Japanese did this in line with their heritage. Not expensive either, but I don't think they should be considered dirt-cheap expendable cannon-fodder either.
Andrewnator
Corporal - 5 cm Pak 38
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by Andrewnator »

Comrades, I want to play this mod, please give download.
marlon2300
Corporal - 5 cm Pak 38
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by marlon2300 »

''Sorry, the file you requested is not available.''


So, the mod is dead? :'(
uzbek2012
Brigadier-General - 15 cm Nblwf 41
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Re: Sino-Japanese War Mod_Chapter 2_V0.22

Post by uzbek2012 »

It is a pity that this mod died , not receiving a worthy continuation.....
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