Grrr... really annoying enemy units resurrection!!
Moderators: Slitherine Core, BA Moderators
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GottaLove88s
- Lieutenant-General - Do 217E

- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Grrr... really annoying enemy units resurrection!!
Grrr... Totally peeved... Was playing Christmas Surprise with GortWillSaveUs... Usual forest slog but great fun... Had a phenomenally lucky round wiping out three StuGs with luckily placed AT guns, an engineer and a hidden Sherman... checked the unit losses count and that's five StuGs down, oh yeah!
... Passed the turn over but when it came back ALL THREE STUGS ARE ALIVE AGAIN!! Obviously the AT guns, engineer and Sherman that were used to wipe out the StuGs are all exposed in the open, so sweet (lucky) victory becomes toast time... I don't normally resign, but I have on that one... How do units come back from the dead? Is this an issue with the Christmas Surprise scenario? If anyone can look into the game file, I resigned 19 May 20.21... Thanks 
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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pipfromslitherine
- Site Admin

- Posts: 9937
- Joined: Wed Mar 23, 2005 10:35 pm
Re: Grrr... really annoying enemy units resurrection!!
It is a known issue with games very rarely going out of sync. I have tracked it down to some differences in the ways that the iPad, PC, and Mac all handle floating point numbers. The next update has rewritten model internals to work around the issue. 99% of the time games stay in sync, and 99% of out of sync games don't have visible differences, but there are some where the difference is a kill or not, and the turn can then play out very differently on the opponent's machine.
Sorry for the inconvenience. Hopefully this will be fixed in the next update.
Cheers
Pip
Sorry for the inconvenience. Hopefully this will be fixed in the next update.
Cheers
Pip
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gortwillsaveus
- Sergeant Major - Armoured Train

- Posts: 583
- Joined: Thu Jan 26, 2012 11:19 pm
Re: Grrr... really annoying enemy units resurrection!!
I'm glad GottaLove88s pointed that out,...since I noticed nothing unusual when it was my turn.
Well, except that Mr. 88 is very good at defense!
Well, except that Mr. 88 is very good at defense!
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GottaLove88s
- Lieutenant-General - Do 217E

- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: Grrr... really annoying enemy units resurrection!!
Thanks Gort... c'est la vie... but just our luck to be the 1-in-10,000... and why oh why on THAT round, darn it?!! Since we got burned on Christmas Surprise, and I definitely don't want to go through (not) killing three StuGs in one turn again (at least not until the update
) let's go for a rematch on another map. Any preferences? PM me with a password. I like the way you play. Cunning. Your surprise attack on my left flank was a masterstroke...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347