And your plan relies on your enemy waiting and doing what you want?
No, it depends on them deploying in a standard fashion and advancing or not....if they deploy in an odd way I'll adjust
Pseudo Newb with a plan for an army.....
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Design, Field of Glory Moderators
Re: Pseudo Newb with a plan for an army.....
Generally, in any wargame, I don't think it's so much the armies as the actual players, so your first point pretty much sums it up......I don't want a gamey army, I want the best I can possibly get out of an all drilled Hoplite army. My army will always LOOK the best and second, when I take a "crazy" army that nobody else had the nuts to take, then I catch people not prepared for it. Maybe I'll lose, maybe I'll win, but I'll have a blast.IanB3406 wrote:It really depends on who you are playing. However letting your cav and peltasts be speed bumped and then your baggage be taken means you are at 8/9 from breaking.....a good mounted player will than find it trivial to close the door on one hoplite bg, and much faster than your hoplites breakthrough and turn the line.
If you are doing historical games at 650 (which would mean other hoplites armies) than it's different as your mounted can do the job. But a typical classical era tourney will likely have several armies that will simply eat this up.
Ian
Re: Pseudo Newb with a plan for an army.....
Now this is constructive criticism - so probably should bring the other peltasts unit with the main attack on the other flank of my superior battle groupphilqw78 wrote:so you have a single BG of hoplites double overlapped ready to burst through the 2 supports when it breaks?.
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Re: Pseudo Newb with a plan for an army.....
No, LF cannot fight battle troops. You need to support with battle troops. If you are going to echelon do it with a single small BG of armoured drilled hoplites on the delayed wing. This with some cav who may skirmish and some LF can delay for a very long time and cover the flank of your vanguard troops.
The rest of your hoplites need to hit wholesale or they will be defeated piecemeal.
The rest of your hoplites need to hit wholesale or they will be defeated piecemeal.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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Re: Pseudo Newb with a plan for an army.....
My take on this:
12 bases seems too much cavalry. The ratio at Leuctra is thought to be about t 1 cavalry to 5 hoplites I believe and that would be reasonable (you don't really need 12 bases). Also, I'm not sure I'd take two units of peltasts. A single unit can do the 'harass and delay' job just as well.
In terms of tactics, that's all about the hoplites really. The historic tactic of forming your foot a little deeper is a good on. So I would deploy 6 or 8 base hoplite units in 3 ranks (so 2 and 3 bases wide respectively). An echelon attack is a decent approach in the sense that you're not the widest army. The enemy usually won't want to take you on along the line, so they'll most likely weight one flank or the other. So you want to hold back where they are strong and attack where they are weak. I would make the 'attack' area 3 BGs wide all going in together (cuts down on the problem of being overlapped).
Regards
Graham
12 bases seems too much cavalry. The ratio at Leuctra is thought to be about t 1 cavalry to 5 hoplites I believe and that would be reasonable (you don't really need 12 bases). Also, I'm not sure I'd take two units of peltasts. A single unit can do the 'harass and delay' job just as well.
In terms of tactics, that's all about the hoplites really. The historic tactic of forming your foot a little deeper is a good on. So I would deploy 6 or 8 base hoplite units in 3 ranks (so 2 and 3 bases wide respectively). An echelon attack is a decent approach in the sense that you're not the widest army. The enemy usually won't want to take you on along the line, so they'll most likely weight one flank or the other. So you want to hold back where they are strong and attack where they are weak. I would make the 'attack' area 3 BGs wide all going in together (cuts down on the problem of being overlapped).
Regards
Graham