Ebb and Flow of battle lines

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jlopez
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 589
Joined: Sun Jul 29, 2007 6:57 pm
Location: Spain

Post by jlopez »

shall wrote:Hi Julian

That last bit is interesting. Glad you can see the rationale for the simplification.

Si
What about my idea for infantry vs infantry break-off? It's less time consuming to do than push-backs and could restore some tabletop movement in melee and/or accelerate the outcome.

Regards,

Julian
Carthage
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Mon Aug 20, 2007 5:38 pm
Location: Carthage

Post by Carthage »

Now mind the fact that I am new to Ancients and have not even seen FoG yet, but I am curious about the whole push back issue. I completely understand the amount of time movement can consume from my years of WFB & 40K but to a small extent this has been part of the fun in trying to out-maneuver your opponent.

As I am understanding the issue here, is that it is not so much the overall tactical movement but only the in-combat push back. With that being "understood" my question becomes-

Hove much is movement a component of ones strategy? i.e.. Is it really just a matter of defining battle lines and groups, move them into engagement, and just fight it out or is there more to it?

I fully appreciate the initial decisions made at the beginning of a battle are directly related to the outcome potential, so I am not knocking the strategy component, I am just curious how movement impacts playability here.

Thanks everyone for all the great info,
Bill
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