That last bit is interesting. Glad you can see the rationale for the simplification.
Si
What about my idea for infantry vs infantry break-off? It's less time consuming to do than push-backs and could restore some tabletop movement in melee and/or accelerate the outcome.
Now mind the fact that I am new to Ancients and have not even seen FoG yet, but I am curious about the whole push back issue. I completely understand the amount of time movement can consume from my years of WFB & 40K but to a small extent this has been part of the fun in trying to out-maneuver your opponent.
As I am understanding the issue here, is that it is not so much the overall tactical movement but only the in-combat push back. With that being "understood" my question becomes-
Hove much is movement a component of ones strategy? i.e.. Is it really just a matter of defining battle lines and groups, move them into engagement, and just fight it out or is there more to it?
I fully appreciate the initial decisions made at the beginning of a battle are directly related to the outcome potential, so I am not knocking the strategy component, I am just curious how movement impacts playability here.