What would be nice is to have a choice between either nato or sprites in the game menu, Gary Grisby's AWD has an option like this. It would probably be to much to ask but maybe this could be included in a future patch.
2D NATO symbols or icons?
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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Wargamer74
- Senior Corporal - Destroyer

- Posts: 122
- Joined: Mon Dec 20, 2010 1:30 am
Re: 2D NATO symbols or icons?
That style of counters would work great but I'm still not sure if I really want to go through with it. Unfortunately other projects like home improvement repairs have been keeping me very busy but if I do I will pm you. Maybe during the Summer sometime.
What would be nice is to have a choice between either nato or sprites in the game menu, Gary Grisby's AWD has an option like this. It would probably be to much to ask but maybe this could be included in a future patch.
What would be nice is to have a choice between either nato or sprites in the game menu, Gary Grisby's AWD has an option like this. It would probably be to much to ask but maybe this could be included in a future patch.
Re: 2D NATO symbols or icons?
Sure.Scott900091 wrote:That style of counters would work great but I'm still not sure if I really want to go through with it. Unfortunately other projects like home improvement repairs have been keeping me very busy but if I do I will pm you. Maybe during the Summer sometime.![]()
Re: 2D NATO symbols or icons?
I'm surprised so many people like giant, larger than a city, "godzilla" tanks sitting in the open field. 
I quite like that style of unit for smaller-scale games like Battle Academy; just right there. For the larger scale of PC, I find the "sprite" images get lost in the terrain and lack the contrast of "counters". They are harder see and strategize with. I wonder if it's a generational thing; I grew up on punch-n-play, nato-symbol cardboard counter games in the 1970's, so there's just a visual comfort in them, for me.
-Mark R.
I quite like that style of unit for smaller-scale games like Battle Academy; just right there. For the larger scale of PC, I find the "sprite" images get lost in the terrain and lack the contrast of "counters". They are harder see and strategize with. I wonder if it's a generational thing; I grew up on punch-n-play, nato-symbol cardboard counter games in the 1970's, so there's just a visual comfort in them, for me.
-Mark R.
Re: 2D NATO symbols or icons?
Remember Panzer Corps was directly inspired in Panzer General.
So we expect sprites and not counters. If it had counters, it didn't have the same appeal for me.
My pedigree is more about plastic figures and models than board wargames with counters.
I'm sure that a part of the success of Panzer General and now Panzer Corps was due to that. It appeal to people outside of the classic wargaming sphere.
So we expect sprites and not counters. If it had counters, it didn't have the same appeal for me.
My pedigree is more about plastic figures and models than board wargames with counters.
I'm sure that a part of the success of Panzer General and now Panzer Corps was due to that. It appeal to people outside of the classic wargaming sphere.
Re: 2D NATO symbols or icons?
Absolutely understood. And, I recall the first time seeing cool aircraft silhouettes on cardboard counters many years ago - Wow! But, the initial appeal wore off fairly quickly, however, in favor of more utilitarian representations. Again, I think the "sprites" are way-cool if that's your thing. Just not my favorite representation for this scale/type of game.VPaulus wrote:Remember Panzer Corps was directly inspired in Panzer General.
So we expect sprites and not counters. If it had counters, it didn't have the same appeal for me.
My pedigree is more about plastic figures and models than board wargames with counters.
I'm sure that a part of the success of Panzer General and now Panzer Corps was due to that. It appeal to people outside of the classic wargaming sphere.
Re: 2D NATO symbols or icons?
Maybe you could continue, even in a slow pace, your work.
There's some people who would appreciate it.
With one or two small adjustments, like a drop shadow and centering in the hexagon, I think it would look great.
Would you disable the attack animations? Using maybe only one sound for movement, simulating the pieces moving in a board, perhaps?
There's some people who would appreciate it.
With one or two small adjustments, like a drop shadow and centering in the hexagon, I think it would look great.
Would you disable the attack animations? Using maybe only one sound for movement, simulating the pieces moving in a board, perhaps?
Re: 2D NATO symbols or icons?
Perhaps I'll continue to chip away, not sure. I only just figured out how to do the counter images this morning, so it'd be a leap to animations and sounds; I've no idea how the game software is structured for that yet. I did get a good chuckle from the animations on the counters this morning, the first time that happenedVPaulus wrote:Maybe you could continue, even in a slow pace, your work.
There's some people who would appreciate it.
With one or two small adjustments, like a drop shadow and centering in the hexagon, I think it would look great.
Would you disable the attack animations? Using maybe only one sound for movement, simulating the pieces moving in a board, perhaps?
Re: 2D NATO symbols or icons?
Please, if you have any doubts please ask.
We will help you.
And by the way, wouldn't you mind that I move your thread to the "Scenario Design" section, where are all the other mods? Maybe you could show us your progress.
What do you think?
We will help you.
And by the way, wouldn't you mind that I move your thread to the "Scenario Design" section, where are all the other mods? Maybe you could show us your progress.
What do you think?
Re: 2D NATO symbols or icons?
Counters ?
No wayyyyyyyyyyyyyy !
I moaned the counters in Gary Grigsbys War in the East and stood my case in the Matrix Forums and even Joel Billings (ol Panzer General dev team) reckoned that I made some valuable points however War in the East was aiming at a different target customer group > board hex wargamer
No wayyyyyyyyyyyyyy !
I moaned the counters in Gary Grigsbys War in the East and stood my case in the Matrix Forums and even Joel Billings (ol Panzer General dev team) reckoned that I made some valuable points however War in the East was aiming at a different target customer group > board hex wargamer
Re: 2D NATO symbols or icons?
Then don't use 'um....chris10 wrote:Counters ?![]()
No wayyyyyyyyyyyyyy !
I moaned the counters in Gary Grigsbys War in the East and stood my case in the Matrix Forums and even Joel Billings (ol Panzer General dev team) reckoned that I made some valuable points however War in the East was aiming at a different target customer group > board hex wargamer
I say, hard to see images? No wayyyyyyyyyyyyy !
Re: 2D NATO symbols or icons?
oh..yeah,of course ...we discussed this in the WitE beta forum and concluded that with one additional map zoom level the unit sprites would do just very good and it seemed even Joel was tempted at some pointmroyer wrote: Then don't use 'um....
I say, hard to see images? No wayyyyyyyyyyyyy !
http://www.designmodproject.de/forum/do ... &df_id=137

Re: 2D NATO symbols or icons?
One of the differences to keep in mind here is that in PG/PzC the units are identified with specific models of specific machines (infantry aside, that is). This is of course inaccurate, even at the fairly hi-res scale of the DLCs, but learning about the different variants is part of the fun of the game. A more abstract unit identification system (and stacking) would less inaccurately reflect force composition, but the incentive to look up the difference between Panzer III variants J and L would be totally lost.
Re: 2D NATO symbols or icons?
I'm sorry but the above picture is hard to see.
I like clarity. Another zoom level would be better.
I like clarity. Another zoom level would be better.
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HBalck
- 1st Lieutenant - Grenadier

- Posts: 786
- Joined: Thu May 21, 2009 9:28 pm
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Re: 2D NATO symbols or icons?
I dont like it - better you play the HPS series not PC !
H.Balck
H.Balck
Re: 2D NATO symbols or icons?
With one more zoom level WitE could use Unit Icons...Razz1 wrote:I'm sorry but the above picture is hard to see.
I like clarity. Another zoom level would be better.
And the pic is a low res screenshot converted to jpeg...Ingame it looks better
Re: 2D NATO symbols or icons?
robman wrote:One of the differences to keep in mind here is that in PG/PzC the units are identified with specific models of specific machines (infantry aside, that is). This is of course inaccurate, even at the fairly hi-res scale of the DLCs, but learning about the different variants is part of the fun of the game. A more abstract unit identification system (and stacking) would less inaccurately reflect force composition, but the incentive to look up the difference between Panzer III variants J and L would be totally lost.
This sort of counter is both clear (much clearer than sprites to me) and handles the equipment variations.
It was done in a few minutes by me one morning to see what it would look like, so no, a full set is far from existing.
-Mark R.
Re: 2D NATO symbols or icons?
I imagine Panzer General being released back then with counters instead of uniticons...
Nobody would even remember that game anymore ....
I mean..sure thing..if some folks wanna play the abstract way...mod some counters and go but for the game they are really redundant
Nobody would even remember that game anymore ....
I mean..sure thing..if some folks wanna play the abstract way...mod some counters and go but for the game they are really redundant
Re: 2D NATO symbols or icons?
Not sure exactly what you mean, but for me it's essential to have clear counters (or whatever else) that I can easily see and internalize. I find the graphic images of tanks and troops, as cool as they are, very difficult to use; they seem to blend in with the surrounding map terrain and I need to put extra focus into making sure I didn't miss any. Perhaps it's just old eyeschris10 wrote:I imagine Panzer General being released back then with counters instead of uniticons...
Nobody would even remember that game anymore ....![]()
I mean..sure thing..if some folks wanna play the abstract way...mod some counters and go but for the game they are really redundant
-Mark R.





