MikeK wrote:Thinking about the depths of incompetence reached in this period, just for example among the Revolutionary political generals when military skill could itself be viewed as suspect, there should be an "Incompetent" class of generals who might upon a random throw either generate a normal ADC or uselessly occupy an ADC of one of his subordinates for a turn (i.e., using up a subordinate's Command Point).
We did discuss that or using "poor" as a label for the third bottom band . We just felt no-one would ever use them if we actually called them that ! "Competent " embraces the relative lack of impact of the lowest band of general. Anything below that and you might as well say - no general. One of the ways we are trying to reflect generals in the early 1790's lists for the French is to require an infantry or mixed division to have at least 4 infantry units in it. So that stretches the available command points and increases the ratio of units to generals in the army . And unlike FOG(A) we do not always allow the full range of generals in the lists whether as Corps or as divisional commanders
Random class of general or random assignment is good way way especially in asymetrical games.
The hardest thing to model is variability. Ney could have good days and quite bad ones and as we found when we tried to give classifications to names many developed as they progressed Eugene for example tutored from afar by his stepfather the Emperor . The initiative level is also how we model things.