"No advance" or "CMT to advance" Fire Result?

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KenPortner
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"No advance" or "CMT to advance" Fire Result?

Post by KenPortner »

Are these results (no advance or CMT to advance) applicabe only when the target is an assaulting unit?

Or would these also be applicable to a unit of the active side that was fired on by a non-active unit and wanted to move forward in the movement phase?

How do you mark units that will need to take CMT's or will not move forward in the succeeding movement phase?

Thanks.
Blathergut
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Re: "No advance" or "CMT to advance" Fire Result?

Post by Blathergut »

I made small counters saying 'halted.'

The no advance result applies throughout the active player turn to the active player units only.
BrettPT
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Re: "No advance" or "CMT to advance" Fire Result?

Post by BrettPT »

We always make the decision whether to take the CMT to advance in the shooting phase itself.

The opponent does 1 or 2 hits. You then say, "ok" and accept this. We move one of the rear bases of the affected unit back a little to remind us that it cannot move in the coming movement phase (rater than using markers).

Alternatively, the player receiving 1 or 2 hits says "Nope, I will want to move them". He then allocates a CP if available and makes a CMT roll. If this is failed, nudge a rear base back as before.

The opposing player then moves on to his next unit that that will shoot.

Seems to work well.
donm
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Re: "No advance" or "CMT to advance" Fire Result?

Post by donm »

W leave a dice behind the unit and decide after all the shooting is finished.

Don
SirGarnet
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Re: "No advance" or "CMT to advance" Fire Result?

Post by SirGarnet »

I've looked through the likely sections but find no clarity on this, except that shooting outcomes are applied immediately, and that CMTs are taken immediatly when the act requiring them is undertaken. Since "CMT to Advance" presents a choice that is not exercisable until the movement phase, why is there a need (and why would it be a good idea) to decide before the Movement Phase? Just nudge the rear rank bank to mark those who may CMT to Advance (as opposed to those who are rendered stationary by a worse Outcome) and take CMTs as needed during Movement.
terrys
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Re: "No advance" or "CMT to advance" Fire Result?

Post by terrys »

A unit that receives the "CMT to advance" result from firing is affective for the remainder of it's owners move. This result does not affect the non-active players units.

We either leave a dice in fron of the unit, or turn a base sideways temporarily to remind us to take the CMT.
micheni1970
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Re: "No advance" or "CMT to advance" Fire Result?

Post by micheni1970 »

A cavalry unit assaults an infantry and takes 1 hit from defensive fire at 2 MU.
does it have to retire to 3 MU and stop the assault or it retires to 3 MU takes a CMT and if succesfull makes contact with its target?
Blathergut
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Re: "No advance" or "CMT to advance" Fire Result?

Post by Blathergut »

If it passes, it goes in, no need to move back a MU and then forward again.
hazelbark
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Re: "No advance" or "CMT to advance" Fire Result?

Post by hazelbark »

I have a single falling casualty figure to indicate the halt need CMT effect. Works quite well and looks better than dice, which can get scooped up to be rolled.
micheni1970
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Re: "No advance" or "CMT to advance" Fire Result?

Post by micheni1970 »

yes but in the results of firing table (pge 54) under 1 or 2 hits there are 2 results: CMT to advance / Cavalry must retire to 3 MU if closer (with asterisk on pge 54 \ no asterisk on PLAYSHEETS ).
What is the reaction of a cavalry unit if get shot at 2 MU and takes 1 or 2 hits?
hazelbark
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Re: "No advance" or "CMT to advance" Fire Result?

Post by hazelbark »

micheni1970 wrote:yes but in the results of firing table (pge 54) under 1 or 2 hits there are 2 results: CMT to advance / Cavalry must retire to 3 MU if closer (with asterisk on pge 54 \ no asterisk on PLAYSHEETS ).
What is the reaction of a cavalry unit if get shot at 2 MU and takes 1 or 2 hits?
This go clarified elsewhere.
So if the cavalry takes 2 hits it can either take a CMT to close to combat. If it fails or chooses not to it moves to 3MU.*

*exception is if only enemy infantry in square and cavalry has artillery attachment. Then it can halt at 2 MU.
atatnet
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Re: "No advance" or "CMT to advance" Fire Result?

Post by atatnet »

Suppose a Steady cavalry unit which started the Assault phase already "Spent" (from a previous turn) used a nearby Commander's Command Point, passes the CMT and assaults an enemy infantry unit. The defensive fire from the infantry causes 1 hit to the cavalry. The cavalry now needs a "CMT to advance". The question is, does it require another Command Point at this stage to enable it to roll the CMT?

REF: Pg69 1st column, last bullet point: "A Spent unit requires...Command Point...assault..."
viperofmilan
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Re: "No advance" or "CMT to advance" Fire Result?

Post by viperofmilan »

"The question is, does it require another Command Point at this stage to enable it to roll the CMT?"

Yes.

Kevin
terrys
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Re: "No advance" or "CMT to advance" Fire Result?

Post by terrys »

I agree with all the answers so far.

After taking 1 or 2 hits a cavalry unit will need a CP to take the CMT required to advance to contact.
If it fails, or does not take the test it will retire to 3MU, unless it has an artillery attachment in which case it may choose to stay at 2MU.

The CMT to advance is also required during the movement phase for a unit suffering 1 or 2 hits during the firing phase.
atatnet
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Re: "No advance" or "CMT to advance" Fire Result?

Post by atatnet »

Thanks for the replies.

Perhaps the last bullet point in the left column on pg 69 ("A Spent unit requires...Command Point to declare an assault...") can be re-worded to reflect this?

In the current state, this paragraph implies that a Spent unit requires a CP to declare and assault. In my example above, the Spent cavalry has already used a CP to declare the assault. After being shot at, it merely wants to complete the declared assault.
deadtorius
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Re: "No advance" or "CMT to advance" Fire Result?

Post by deadtorius »

it requires a CP to declare the assault and if the shooting forces it to stop or retire, it will require an additional CP to complete the assault. Guess the extra CP cost should be added in there.
One of the reasons my main attacking cavalry always get an attached officer, saves you one command point and makes it more likely they will continue in, even if spent.
terrys
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Re: "No advance" or "CMT to advance" Fire Result?

Post by terrys »

it requires a CP to declare the assault and if the shooting forces it to stop or retire, it will require an additional CP to complete the assault. Guess the extra CP cost should be added in there.
Correct. You need to have more CPs available to contemplate assaulting with spent units that are likely to be fired at on the way in.
Scrumpy
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Re: "No advance" or "CMT to advance" Fire Result?

Post by Scrumpy »

I prefer to use some plastic yellow chicken counters I got free with a Litko bases order years ago, they seem appropriate.
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